Thomas Shey
Legend
Modern d&d rejects the idea that characters & their players need to bring their A game to survive & triumph while making every effort to disarm the GM of tools in their toolbox to influence things. These methods all either conflict with those changes or worse provide the sort of power levels & resulting problems that occur when you add feats & a given level of magic items to a system designed to expect none of either. Without a meaningful set of crafting rules in modern d&d like 3.x & even asd&d 2e a character with weaker stats can not expect to have a crafting framework they can leverage to fill the gaps.
I'd buy this more but I'm a PF2e player, and it gives a generous set of attributes, but one of the biggest compaints you see about it is that it does demand players be on their toes to succeed. So there's got to be more than that to just having more attribute points to work with.