It's obvious on its face. It is in fact possible to perceive everything I mentioned. You can shut your eyes and pretend what I'm saying hasn't been proven, though, if it makes you feel better.
And once more, you have failed to prove that the rules support your claim.
My view is way more nuanced, I just say that sometimes you can, sometimes you can't it all depends on circumstances and therefore, I use the 5e possibility fo make local rulings about this, without even contradicting the RAW.
This isn't 1e. You don't get 10 swings and only 1 is an attack. In 5e you get to make 1 melee attack until and unless you get the extra attack action, and then you can make more.
And that means that you only swing your sword once every six seconds, or actually every 60 seconds if there are 10 combattants ?
It doesn't take a martial artist to learn these things. Simply being trained in combat situations, like say your typical 1st level PC, is sufficient.
That is your very personal view, thanks for it, but I happen to have a different one.
Seriously? Now you're arguing that in order to perceive something, RAW has to say it's perceivable?
Do you claim that dice rolls are perceivable by characters in the game world ?
Go look at the Shield spell which the caster uses after he has been hit, but before damage is rolled in order to turn a hit into a miss, or at least try to. That simply is not possible without being able to perceive that moment.
Shield is different, it interrupts its trigger, as has been pointed out many times, it's not your standard reaction. The explanation for shield is indeed very dodgy and has nothing to do with perceivable circumstances, since the trigger is special.
For. You can perceive lots of things.
Or sometimes you can't, which is why there is a perception skill.
Let me ask you this. Do you wait until all 5 PCs and all 30 orcs have all moved and attacked/cast spells, to narrate the simultaneous melee? You don't narrate anything prior to that moment while the PCs and orcs are engaged in their sequential turns?
I narrate things exactly the way I want because, contrary to your claims, 5e (and previous editions, by the way) are not prescriptive about this. If two fighters are just trading blows in place, I will probably narrate the simultaneity of their exchanges with the combat going on about them. If something sequential happens somewhere in the fight that affects them, I will make it sequential.
This is why you are having trouble with all these rules and why you think that they don't make sense, it's not inherent to the rules, it's due to yourself introducing extra constraints that make them appear absurd. Let go of all your PERSONAL constraints, they don't appear in the rules, and the rules will look consistent to you too.
You can hinge your argument on non-rule fluff all you want, but here's the rule.
"The DM ranks the combatants in order from the one with the highest Dexterity check total to the one with the lowest. This is the order (called the initiative order) in which they act during each round."
Yep, that the act in which their actions are resolved. Does it means that they freeze in place while it's someone else's turn ? Nope, it does not.
Everyone in combat acts sequentially in initiative order, per RAW.
That's the order in which turns are taken. Does it say that all these actions take the entire length of the round as you've said before ? No, it does not because that would not be consistent in terms of duration.
I never claimed to narrate anything as a player. I don't narrate. I dictate. The DM is told by me that my PC is crawling, and unless there is a valid in game reason like mind control or something to alter that, the DM is constrained by my declaration and his narration has to include my PC crawling.
And if your PC is crawling, it's the DM's perfect right to say: "you start to crawl" and then boom, you die. Do you deny this ?
Why? What if my PC is insane? Why can't my insane PC crawl around for the entire combat, or at least as long as it takes creatures to kill him while he does so?
Please go and have a look at
this video by Matt Colville.
You can talk to me after if it's disruptive to your game, but you have no right to change what I tell you my PC does, unless what I am declaring simply isn't possible.
And that is exactly what I'm saying. If you describe that your PC is crawling for 10 minutes to do his 15 feet during his move in combat, it's not possible. I'm not saying anything stronger than this.
Because the rules don't make sense. What I am saying is RAW. It doesn't make sense. It's a necessary nonsense for combat to run. If you can't handle the lack of sense and you want to run combat as being simultaneous, go for it. Change it for your game.
Doesn't it strike you as bizarre that millions of people running the game all over the planet have no problem with the 5e system making sense and that you are the only one around (that I know of) that claims that it does not make sense at all ? We must al be complete idiots not to see it.
Doesn't another explanation come to your mind, that it makes reasonable sense considering what it's depicting and that it's your view that is overconstrained and causing that "nonsense feeling" just for you ?
Turns are like hit points. They are abstract. If you only move, it took about 6 seconds. If you move and attack, it took about 6 seconds. If you move, attack and take one reaction, it took about 6 seconds. And so on.
So, basically, if there are two combattants moving in sequence, the first one moves for six seconds, the second for six seconds, end of round, and the round lasted 12 seconds. How do you reconcile this with the round being, EXPLICITELY IN THE RAW, about six seconds long ?
Again, don't you think that millions of people would have caught up to such an inconsistence if it existed ? Don't you think that it's only YOUR VIEW that makes it look inconsistent ?
Because I have absolutely no problem making it consistent, the only thing that you need to let go off is that each combattant dictates how long his turn lasts. Just let go of THAT bit, and it will start to make sense.