Flamestrike
Legend
Some DMs are bad at things and people force newbies to play the 'simple' class. Okay. So?
DMs are forcing people to play Fighters now?
You my friend, just jumped the Shark.
Some DMs are bad at things and people force newbies to play the 'simple' class. Okay. So?
Hero / Champions is certainly one way to do it - although I am one of those that finds it far too crunchy to be honest.Or Hero.
But basically that argument is for people who don't actually know the genre, but know they can get a negative reaction.
Now?DMs are forcing people to play Fighters now?
You my friend, just jumped the Shark.
Is it though? I have never seen it to happen.Now?
It's been that way for decades now. New guy has to play a fighter to 'learn'.
I don't do it because I respect my players, but this is a thing that many, many tables do.
It's common to the point that it's been the go-to advice for DMs when introducing players to the game. Don't let them play a wizard, it's too complicated; have them play a fighter until they understand the game, then let them play other classes. I vividly remember having to argue the fact that I'd played Baldur's gate and Pool of Radiance to establish my bonafides enough to get to play a sorcerer in my first game.Is it though? I have never seen it to happen.
A Fighters competence is NOT dependent on Magic Items.I fully agree with @Vaalingrade that a character's competence should not depend on magic items.
It never occurred to me that people wouldn't take the power levels described literally. I meant Thor or Captain Marvel power level in the MCU (taking down huge space ships by flying through them, throwing tanks, being able to keep the hulk busy, or the equivalent)
Very well... Then neither should the Wizard. Levels have to be similar or they're meaningless.Thing is a 20th level fighter should not be approaching anything like the Avengers - that is why there are 5e supers games.