Ok... How do you define "laser focused power gamer"? I went on to explain the low bar referenced in the partial quote & even gave an example.
A question that sages have pondered lo these many long years . . .Yay. I wasn’t imagining things. Of course that does rather beg the question of what defines a door being concealed rather than secret.
I'd say that it's almost the norm in my experience. In the past I'd split charop into threeish groupingsOne more stab.
In nearly 10 years now of 5e, I’ve seen gwf twice and sentinel once. Sharpshooter a couple of times but that’s about it.
I think the tautological "most games don't use feats" claim of modern d&d is a severe case of GiGo & as a famous author once put it "lies damn lies and statistics". There are a lot of reasons that d&d beyond characters are going to skew low & the first ASI or two is often going to get used for a +2 rather than a feat even in games that do allow feats. Under those conditions it's simply not reasonable to conclude that most tables "don't" use feats simply because there is an over representation of characters that don't yet have a feat. If the claim was as solid as is often claimed wotc wouldn't devote so many pages to feats book after book.And that’s ignoring the majority of tables that don’t use feats.
Now do you see why I’m saying your experience should not be extrapolated?
You're ignoring the glaring difference: you're claiming that your experience demonstrates that modern D&D necessarily plays a certain way, because it's been played that way in your experience. Meanwhile @Hussar is not trying to say that their experience demonstrates that modern D&D plays in a specific way (different from your claimed play style), but that the differences in experience demonstrate that modern D&D does NOT necessarily entail a certain playstyle, either yours or theirs. The two positions are not two sides of the same coin.That doesn't make your experience universal either & what amounts to little more than "nope don't see it, that's just you" doesn't quite balance out against "here are problems & this is how they impact things".
This analogy is all kinds of ick. First it equates DMs with parents and players with children, which is incredibly demeaning to players. It also equates healthy vs. unhealthy eating (a thing that can have actual health consequences) with preferences in elfgames, which distorts the importance of the discussion beyond all recognition.Parents will frequently complain to each other that one of them is always the good guy letting a kid have ice cream for dinner & such forcing the other to be the bad guy who needs to make sure the kid eats properly & does things like brush their teeth or whatever. Modern d&d starts the players with the benefits of ice cream at every meal & the expectation that the GM will provide more at some point rather than providing room in the system for the GM to be the good guy providing that ice cream.
Admittedly I haven't read the RAW on this in a while but I don't remember the 1-in-6 applying to everybody. I could easily be wrong on this.I thought everyone had a 1 in 6 chance of finding doors when actively searching but elves got it for just walking past and then higher chances when actively searching.
Is that a rule I’ve completely made up or maybe from basic/expert?
No I'm not ignoring it. The two styles are different. Those differences come with both pros and cons. I pointed them out in contrast to show that parts of the old ways had pros that were being ignored.You're ignoring the glaring difference: you're claiming that your experience demonstrates that modern D&D necessarily plays a certain way, because it's been played that way in your experience. Meanwhile @Hussar is not trying to say that their experience demonstrates that modern D&D plays in a specific way (different from your claimed play style), but that the differences in experience demonstrate that modern D&D does NOT necessarily entail a certain playstyle, either yours or theirs. The two positions are not two sides of the same coin.
This analogy is all kinds of ick. First it equates DMs with parents and players with children, which is incredibly demeaning to players. It also equates healthy vs. unhealthy eating (a thing that can have actual health consequences) with preferences in elfgames, which distorts the importance of the discussion beyond all recognition.
So add this to the pile of hyperbole which makes it difficult to take the argument seriously.
Admittedly I haven't read the RAW on this in a while but I don't remember the 1-in-6 applying to everybody. I could easily be wrong on this.
ETA: and reading later posts proves that I got it wrong.
In that case the analogy is entirely nonsensical, because you can't "be the bad guy" with respect to those things, because those things don't have feelings. They don't care, they lack the ability to care because they're abstract constructs.Except the analogy is not about the players at all. It shows another example of "being the bad guy" in order to use tools stripped from gm control to influence game play in ways that guide things like plot story world cohesion the gm"s own comfort & so on without clawing back those tools from the system first. Those things are the child.
This kind of misrepresentation is becoming really tiresome.It's fine if you don't think the gm should be anything but a cruise ship guide for the wish fulfillment for a table of Mary Sue characters berift of influence risk & consequence but that is one of the big problems with the style modern d&d brings in the process of throwing out old style pros in order to alter old style cons.