What guides your choices for how you construct the random wandering monster tables? (Is it the background world design? Do they ever have potential plot development hooks?)My campaigns don't "end with disappointing TPKs" that are "nearly the end of the group." I don't roll behind a screen. I don't have a "story" except what might emerge incidentally through play. And I don't fudge rolls.
[And thank you by the way for always answering everything. Your chosen style might not match mine in many cases, but I always feel like if I dig deep enough I learn something.]