D&D General How do players feel about DM fudging?

How do you, as a player, feel about DM fudging?

  • Very positive. Fudging is good.

    Votes: 5 2.7%
  • Positive. Fudging is acceptable.

    Votes: 41 22.4%
  • Neutral. Fudging sure is a thing.

    Votes: 54 29.5%
  • Negative. Fudging is dubious.

    Votes: 34 18.6%
  • Very negative. Fudging is bad.

    Votes: 49 26.8%

  • Poll closed .

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Again, I don't understand your point here. There are many examples that look very contrived to me in this and the other related thread, which is common in discussions where posters are trying to craft examples to try to justify positions that don't require any justification. That is all.

If you launch that into the air, its always going to be hard to tell who its aimed at, because it looks like its aimed at everybody.
 

In that case why not roll the die out in the open and then fudge? Why the secrecy and deception?

"Sorry Bob, it looks like the Orc crit"?
"Damn. And I'm down to 0 hit points"
"You know Bob let's say that 20 is actually a 02".

Fluid interpretative art right there.

Well, if you take people as being honest, because some people prefer the illusion.
 

If you launch that into the air, its always going to be hard to tell who its aimed at, because it looks like its aimed at everybody.
It's aimed at people contriving examples to justify what doesn't need to be justified. Their preference, however bewildering to some, is their own. Are we now having a discussion about the discussion or about the topic? Because the former doesn't interest me.
 


Exactly. And we don't want them to know we're only pretending to let the dice decide do we?

It feels like most DMs on here who fudge let the dice decide the vast majority of the time, with some people being explicit they use it rarely.

Presumably the players also don't want the DM saying "and then I decided the town would be based on this book I read and I came up with these five plot hooks for you if you wanted, here they are" instead of just describing the town and having the hooks show up as appropriate among the narration and responses to player actions.
 
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It's aimed at people contriving examples to justify what doesn't need to be justified. Their preference, however bewildering to some, is their own. Are we now having a discussion about the discussion or about the topic? Because the former doesn't interest me.

I don't believe you can separate it to the degree you're trying here, but I also doubt that's worth pursuing.
 

"Sorry Bob, it looks like the Orc crit"?
"Damn. And I'm down to 0 hit points"
"You know Bob let's say that 20 is actually a 02".

Fluid interpretative art right there.
That's one valid way to do it. Another is not out in the open. Secrecy =/= deception. If I roll a 20 and want to change it to a 15 and I say it hit, nobody was deceived. There was never a crit and there was only ever a hit. The dice don't rule the situation.
 

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