Thomas Shey
Legend
Is there another where the issue is getting in character. A little DM fudging isn't bad as long as I don't notice (so just covertly do it, don't ask me mid combat), metagame knowledge use isn't great if it's obvious that's what you're doing because it breaks immersion, and metagame player side mechanics are generally bad because they make me think about the game too much and not my character. [Leans more collaborative story side - but still definitely wants it to be a game].
There's even some extra nuance here; I've got a player who has been pretty heavily immersive in her approach over the years, and can usually just sort of internalize a little metacurrency usage as part of the rest of the mechanical process without much disruption; the card play in TORG and its kin was a bridge waaay too far because of the minigame involved with it, and pulled her right out.