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D&D 5E Further Future D&D Product Speculation


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In my land we said "You repeat yourself more than a scratches disk" because when a this became an annoying loop. There was at my home, and even my parents keep the collection, but they haven't played been again any more. Even I haven't played my compact disks because if I wanted to listen music then I would go to youtube.

I guess in the next year society and culture will have advanced some steps, and then a little serious disclaimer should be enough about certain threats. We should be allowed to tell about slavery if this is showed as a serious injustice and an action against the human dignity. Are we going to cancel all "sword&sandal" classic movies where there is slavery? Wasn't there an episode of "Hercules: the legendary journeys" where Lucy Lius was a fugitive slave? And Hercules(Kevin Sorvo) to punish the slave traficker sold him as slave. And the giths were slaves by illithids until they could rebell.

Now WarnerDiscovery could talk with Hasbro for a reboot of "Pirates of the Dark Waters". It was an art style as Dark Sun, but for a kid-friendly fantasy cartoon.

* Should sorcerers and warlocks in Dark-Sun be allowed to be primal spellcasters instead polluting arcane magic as variant classes?

What if a player wanted a PC race from Psionic Handbook in DS? For example a dromite.

* One of my fool suggestions for Kara-Tur is korokoburu wearing traditional hat by giant fuki leafs as amulets for good luck, because the etimology of their name is about "people abowe leafs of fuki".
 

Urriak Uruk

Gaming is fun, and fun is for everyone
I know, right??

Not a lot of PC options, but a world that was originally fully detailed in 32 pages, which can still work as a very light Setting for a DM. The Monsters, more than you think, if you look at the stuff from the Greyhawk Monstrous Compendium from 2E, or Gygaxes own Monster Manual 2 in 1E. Oddball stuff, rooted in Gygaxes pulp tastes. Enough to add that old school edge. And the marketing opportunity of a small intro to Castle Greyhawk, one of the OG Megadungeons? Potential there.

I could see an Adventure st some point, or q Battle Game tied into the Last War.

So I perused the Greyhawk Monstrous Compendium, and there aren't many monsters there that haven't been put into 5E. There are some, but they're pretty... not good. But most are just monsters we've seen like the scarecrow below. I really don't think there are enough unique interesting ones to fill a monster section well.

1651087502593.png


OG Castle Greyhawk would be interesting. As far as I know however, WotC doesn't actually have the original layouts for the castle, and the Ruins of Greyhawk book wasn't written by Gary Gygax and used original material. Castle Zagyg and El Raja Key are both out of WotC's hands (again, AFAIK). Plus, I'm not sure how interested the D&D team is in doing another megadungeon. Undermountain is I think one of their least successful (not unsuccessful, but least) books.

On Eberron, I just don't see many reasons for why to return there as opposed to another published setting. Maybe if the Battle Game does really well, but that's still up in the air.
 

bedir than

Full Moon Storyteller
Justice Armin is a product lead now: he's well positioned to reimagine Al Qadim.
He's very proud of his Persian/Iranian heritage, and while Al Qadim hits some of those notes it also hits Turkic (Ottoman and Central Asia) and Arab beats. Those Arab beats my be bigger and deeper than the Persian depending on how one addresses the periods of Persian rule of the Tigres Euphrates and other cross cultural periods.
 

Mercurius

Legend
Good to see you on here, Mercurius! :)

A while back I pitched an idea for Greyhawk in 5e which would be focused on the thing that grognards & newbies have in common – we all love to world build (pretty sure polls confirm that homebrew worlds leads over FR in popularity).

I don't have my old post handy, but in it I dug up a bunch of quotes that ENWorld compiled from Gary Gygax in which he described his design intent behind Greyhawk being leaving lots of space for the DM's own creations. A "Greyhawk" book might, yes, include Greyhawk the setting as an example, but also really double down on the idea of it being a world builder's supplement. I'm imagining books like Worlds Without Numbers with an OSR influence where random tables, light hints, and bullet-points of possible answers to mysteries are presented as fuel for a DM's own creative spark. So, yeah there's Furyondy and some of the politics around the Shield Lands, but there's even more resources for a DM to "fill in the blanks" themself.

Not sure about the state of legal affairs regarding Greyhawk. I recall Robert Kuntz alluding to some of that on his posts here, so this might all be a pipe dream, but I wonder if this approach might be mutually agreeable to thread some kind of legal needle.
Hey Quickleaf!

Well, I love this idea - and it resonates with a thought I had recently, that I'd love to see 5E stretch more into toolbox/worldbuildy products. And I agree that it is one way that they could bring back Greyhawk and make it fresh. I think that's the key: any classic setting should have a unique feature or element that hasn't been covered by other 5E books and settings. I think your idea of doubling down on worldbuilding in such a product is a great one.

They could actually do something similar with either SJ or PS - a planet or plane builder. While the SJ format--and the likely similar treatment of PS--seems to reduce the possibility of such a product, but I still hold out hope that we'll see some kind of "Manual of the Multiverse" book that details the various cosmologies, but also has an in-depth big section on building planes and cosmologies. But that's probably a pipe-dream...
 

One factor to consider about the slipcases: most people aren't going to pay FLGS prices, they will be paying Target and Amazon prices, which will probably be closet to $40.
Unless they want the Alt Covers, as Target and Amazon don't sell those.

There is the possibility of getting the best of both worlds though; my FLGS is Cool Stuff Inc., which sells D&D books, including the Alt covers, at Amazon-like prices. For example, Spelljammer is $48.99 on their website right now.
 

Mercurius

Legend
He's very proud of his Persian/Iranian heritage, and while Al Qadim hits some of those notes it also hits Turkic (Ottoman and Central Asia) and Arab beats. Those Arab beats my be bigger and deeper than the Persian depending on how one addresses the periods of Persian rule of the Tigres Euphrates and other cross cultural periods.
Why would that need to be factored into a fantasy setting? That is, unless it is specifically designed as the D&D version of a specific time and place. No D&D setting, afaik, does that: they're all fantasy amalgams of a range of different ideas, whether of a specific culture or not.
 

The parody module "Castle of Greyhawk" could be adapted to an animated movie, with lots of comedy, of course. In 5th Ed we could say really it was an artificial demiplane, a "domain of delight" because the fae lord is a true trisker.

WotC should remember D&D isn't "the only water bottle in the dessert". If books are too expensive, then players would see Pathfinder and 3PPs as a cheaper option. With the same price I could buy books of World of Darkness 20 Anniversary Edition, and they had got a lot of pages of lore and crunch, true treasures for nostalgics and speculators. Most of players are teenages or young adults, without enough money for caprices.
 

DavyGreenwind

Just some guy
2023: Planescape, New Setting, Magic Setting
2024: Forgotten Realms, New Setting
For new settings, I think they would focus on genres not yet covered. Like, they could do the "First World" mentioned in Fizban's--a setting that is primal in nature--little or no civilization, gigantic monsters, survival, that kind of thing. Any new setting would be some kind of genre, place, or flavor not covered by existing classic settings or mtg settings (unless it's some problematic classic setting).

Personally, I would love a tastefully done Arabian-nights type setting (instead of trying to retcon Al-qadim, just start with a clean slate).
 

re: Planescape
I think what's needed is a Sigil + (hopefully new) Factions + Outlands setting guide, and then a planehopping adventure. People might think they want a "manual of the planes" as a comprehensive gazetteer, but what I actually think would be more useful is presenting the planes through a series of adventurable locations. The more popular PS adventures--Modron March, Dead Gods, Infinite Staircase--all did this (or tried to).
 

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