darjr
I crit!
Cool. So what house rules do you use to make 5E dangerous and challenging, and what rules do you use for crawls?
None extra.
Cool. So what house rules do you use to make 5E dangerous and challenging, and what rules do you use for crawls?
Cool. So what house rules do you use to make 5E dangerous and challenging, and what rules do you use for crawls?
You don’t need any house rules to make 5e dangerous. It is just a style of playCool. So what house rules do you use to make 5E dangerous and challenging, and what rules do you use for crawls?
Yeah, I'd take a 7th level DCC fighter over a 12th level 5e fighter. It wouldn't even be close.Higher level DCC characters are also, imho, tougher than 5e characters, sometimes lots tougher, in their respective rule sets.
So...you must be doing something off the standard default assumptions for 5E, because 5E by default is a cakewalk of non-challenging, non-dangerous fluff compared to...well, most other editions of D&D. And 5E barely has any procedures for dungeon crawls. How long does it take to search a room? Pick a lock?None extra.
Cool. So one early adventures with one enemy.I've run a big dungeon crawl of the Doomvault, using 5E. I didn't need houserules, the mini-lich there was perfectly fine nearly TPKing the party, and one player was forced to put a bag of holding in bag of holding and tackle the mini-lich sending them both to the Astral.
Compared to 5E, yes. Dead at zero hit points and crits can deal massive damage or kill you outright.DCC doesn't really have special rules for dungeon crawls though?
They don't do anything out there for health and damage either.
I disagree...and that's not how it works. You have one round per level before you're irrevocably dead at zero HP in DCC. If you're bleeding out and are saved...you get a permanent -1 CON. If they're not saved during that window, you then have an hour to recover the body and the character makes a Luck check (which was generated by 3d6 rolled in order). If successful they live...and have a -4 to all checks for an hour and suffers a permanent -1 to STR, DEX, or CON. So wildly more dangerous and deadly than 5E. Also, healing is dramatically less prevalent and there's no resurrection outside of Questing For It. They're simply no comparison.In fact, in some ways it's even more generous. They give you an amount of time to be healed after hitting 0HP equal to your level, and if nobody heals then they give you a 50/50 shot of somehow being alive on a "flip of the body".
Well, yeah. They're almost all designed as one or two shots.I would argue that a average DCC dungeon is significantly shorter than a normal D&D dungeon.
Absolutely. I'd love for them to bring that into 5E.They are just infinitely more interesting and engaging.
LOL. Ten years of running 5E tells me different. Without house rules or wildly overstacking combat, x2 deadly as the baseline at least, you're simply not going to challenge a 5E party.You don’t need any house rules to make 5e dangerous.
Rules matter. You can't have deadly, challenging play in a game system that doesn't have rules that push a deadly or challenging game experience...unless you change them.It is just a style of play
You know, I think you might be right. It's been a minute since I played/ran DCC and we ignore all that anyway, but RAW I think you're right there.I disagree...and that's not how it works. You have one round per level before you're irrevocably dead at zero HP in DCC. If you're bleeding out and are saved...you get a permanent -1 CON. If they're not saved during that window, you then have an hour to recover the body and the character makes a Luck check (which was generated by 3d6 rolled in order). If successful they live...and have a -4 to all checks for an hour and suffers a permanent -1 to STR, DEX, or CON.
Honest confusion. I've run and played 5E monthly since the playtest and we've had two deaths, both because the player was tired of the character. Both times the player had to tell the other players to not revive the character. There's so much healing that the player had to metagame to stop healing from easily saving the character. At no point was there any real threat or challenge in any session. Running bog standard 5E with bog standard 5E modules...utter cakewalk. So when you say you're running 5E without house rules and that it's deadly and challenging...I'm honestly confused. The only way you could make bog-standard 5E deadly and challenging is to run bigger fights than suggested, restrict resting, and a few other things. But mostly you're running into house rules.@overgeeked not everyone plays 5e the same way. I think you should get used to it. And I’m really not appreciative of the aggression. Especially in this thread. Apologies if you dint mean it, but the litany of 5e “failures” and the laugh emoji strikes me as not nice.