Yes, bigger fights and rest restrictions are the main dials. How often do you allow rests...?The only way you could make bog-standard 5E deadly and challenging is to run bigger fights than suggested, restrict resting
Did they announce something? Unfortunately, I had to interrupt my watching of the video. I'll try to finish it in the weekend.So I'm confused, do they have another TSR OAR on the way now...?
Long rest once a day. Short rests twice a day. But I also do wandering monsters and any combat interrupts rests. So trying to long rest in a random dungeon hallway is…comedy gold. I try to push for timers to keep things moving and I generally do fewer, bigger fights.Yes, bigger fights and rest restrictions are the main dials. How often do you allow rests...?
Try more, like a lot more, smaller fights. Or more, bigger fights.Long rest once a day. Short rests twice a day. But I also do wandering monsters and any combat interrupts rests. So trying to long rest in a random dungeon hallway is…comedy gold. I try to push for timers to keep things moving and I generally do fewer, bigger fights.
Plus house rules.
To me, the most important thing is the world making sense. There’s very few instances where having lots and lots and lots of combat make any sense at all.Try more, like a lot more, smaller fights. Or more, bigger fights.
Well, that's the disjunction with the game: 5E lives in a sort of action movie space, and that's where the challenge lies. Run it like John Wick or Taken, and it gets more deadly.To me, the most important thing is the world making sense. There’s very few instances where having lots and lots and lots of combat make any sense at all.