Ondath
Hero
I pretty much allow all of the variant class options (except I give Sorcerers Cantrip versatility as well because why on earth was a feature that screams sorcerer given to wizards?!), all spells except Dream of the Blue Veil (and this one purely for fluff reasons as planeswalking that way is harder in my multiverse), and all subclasses. Peace and twilight cleric are nerfed and some of the egregious spell additions to already-powerful full casters (such as cleric getting the Paladin auras, which is completely against the design principle of half caster spells being more powerful for their spell level due to them being available so late for half casters) are removed. Also, absolutely none of the spell save DC increasing items for full casters. So you could say I excised a good deal of content from the book or modified it to fit my desired power level for players.Basically how many people are you aware of using Tasha's as is out in the wild? Do DMs allow it, parts of it,not allow it or just not aware of it.
How about online for those of you who play online?
To me there's a lot of power creep in in and parts of it obsolete the phb. Only managed one short campaign before Covid restrictions killed the game.
Anyway thinking of starting a new game and drawing a line in the sand as I haven't paid much attention to post Tasha's despite owning several books eg Fizbans, Ravenloft and one of the adventures whose name I forget.
Can't play so no gaming and care factor is low atm. No gaming in-store but an event at a club/pub/bar/restaurant with 200 of my closest friends is fine yay.
Well we technically can but no one wants to game wearing masks and it's not worth the owners time opening.