GMforPowergamers
Legend
that is not my experence. quite the oppisit without floating ASI when people (power gamers) chose races they didn't care about mindset... with floating ASI they no longer had to choose the race with the best mods.Maybe I should be clearer then.
Rubber masks. This is what floating ASI just do.
personality and roleplay... things I would RATHER they pick races based on then stats.With floating ASI, what is the difference between a halfling barb, a gnome barb, an half orc barb and any other race barb?
noting statwise... so again in my experience it makes people more willing to spread out and try new things and new mindsets.Absolutely nothing game wise.
if they want to yup.They will all reach max strength at level 8.
why should it cost someone to play an elf over an orc if they want to play an elf?The racial bonuses might do a change but it won't be a cost to see your max stat at level 12. A point that, from own admission is rarely reached. So doing a race not necessarily suited for the class should come at a cost. That cost is to reach max stat at level 12. The player is taking a risk here. Not a big one, but it is a risk any ways.
if you only apply floating stats to PCs then you can still be suprised... haflings don't OFTEN become 2 handed barbarians weather they take +2 str or are forced to +2 dexAlso, a DM will play the element of surprise in favor of the underdog because it is not something that is expected.
yes allowing you to play what you want without having to 'forehead makeup' a human into the race that suits your stat lineWith floating ASI, you get everything at no costs. No delay and you get immediate rewards for doing so.