James Gasik
We don't talk about Pun-Pun
3.X, PF1, and 4e had rules for monster knowledge. In later 3.5 and in 4e, they tried to expand on this by having lore examples that a given DC could let the party know. There's a few too many monsters out there, that, lacking any info about what they can do, offer no real way to interact or plan around their strategies.
You just...get smacked by an ability you weren't aware of, and if you survive, well, you'll know next time. And if you don't, your next characters will run into the same problem...etc..
You just...get smacked by an ability you weren't aware of, and if you survive, well, you'll know next time. And if you don't, your next characters will run into the same problem...etc..