doctorbadwolf
Heretic of The Seventh Circle
Rubber hammers….are a thing…though?
One one hand we have a working world with lots of travellers, on the other we have your insistence that like pokemon dangerous monsters jump out of the grass every time someone leaves a village with no explanation besides you screaming "they exist so it must happen!"And thus the tautology. The world works because it works and wouldn't work if it didn't work.
Forgotten Realms is a theme park. It works because the setting runs on Narrativium and Plotsium-290. There's nothing wrong with that of course. It's how most fantasy worlds work. Which is fine. But, it doesn't change the fact that it makes about as much sense as a rubber hammer. Roads are perfectly safe to travel and monsters are almost never met, until we have a Player Character halo hover over the party and suddenly all the rules of the setting go out the window and we have dangerous monsters so often that people talk about how the Five Minute Workday doesn't work because there are so many monsters and dangerous beasts out there that taking a couple of extra days to finish an adventure means that the party will be overwhelmed.
Look at it this way. In the real world, long distance travel was dangerous, right? People died and died pretty regularly on these pilgrimages and various other trips. And that's in a world that is FAR safer than a D&D world. Our world doesn't have any really dangerous creatures in it in any large numbers. Certainly not ones that specifically hunt down and eat people.
But, apparently, adding in lots and lots of very dangerous beasts into the world, complete with the notion that these are naturally occurring creatures with life cycles and whatnot, in no way actually changes how dangerous long distance travel would be.
I'm just really not buying it.
Yes. This. This is the argument I'm making.One one hand we have a working world with lots of travellers, on the other we have your insistence that like pokemon dangerous monsters jump out of the grass every time someone leaves a village with no explanation besides you screaming "they exist so it must happen!"
It's been more than five years since we played that game, I don't remember what their "real" mission was, but they pretty much accomplished it early in the session. Early as in we still had 2+ hours of gaming time left. Their line of reasoning was twofold: We're not getting paid to look into that and it's dangerous. But they did learn something of value, their hometown's two main enemies were working together somehow.Normally I might ask if your players have goals of their own, things they are looking for, personal motivations? However, you said straight up that you threw in something of relevance to them and they ignored it anyhow! Maybe they thought the knowledge they'd gained was sufficient to pursue later, or when it became an issue? What was at stake, during the journey, in them finding out their rival factions were working together, and did it present any issues that needed to be dealt with right away?
They didn't investigate at all. From a distance, they observed a group of prisoners being held by faction A given to faction B. They observed this and the group consensus was "Not our circus, not our monkeys." There was one person in the group that wanted to check it out more closely but he was overruled.For example, did the reveal of that fact also present an opportunity to sabotage that relationship (something they might very much want), but it had to be acted on right then and there? The more immediate and transient the motivation/pressure/opportunity, the better.
My players are likely to ignore it. Whatever distraction that is, it's not the mission.For exaple, if your party is on their way to the Big Bad Fortress, but on their way come upon a scene of obvious recent violence and abduction of innocents, how are they going to handle that?
There can be no "working world" if that world is imaginary. Literally nothing happens—or even exists—in an imagined world without a real-life person deciding it is so. No screaming necessary. You two clearly each have your own imaginary worlds, in which you are deciding different things happen.One one hand we have a working world with lots of travellers, on the other we have your insistence that like pokemon dangerous monsters jump out of the grass every time someone leaves a village with no explanation besides you screaming "they exist so it must happen!"
This entire thread would indicate otherwise.Well, that would imply that I actually care that much.![]()
Have you checked out the journey rules for Level Up yet?I would greatly appreciate some ideas for how to make travel more fun.
Oh, don't get me wrong. It's interesting to discuss from an academic standpoint. Would I actually bother rewriting Forgotten Realms to try to make it make sense? Not a chance. Just no.This entire thread would indicate otherwise.