The home game is different, your players are generally there to play, not watch you monologue and amus e yourself. My players don't have enough time at the session to hear me seeing in for a half hour at a time.
It’s not that different. The main difference, especially with dimension20, is that my home game has a much looser time frame. With CR, it’s mostly just less pressure, and the fact we can have sessions where no one does a character voice and we mostly tell jokes and shop for airship supplies or whatever. And the terrain and minis. I ain’t got time for that.
And again, the quality. My game wouldn’t be as entertaining, I’m neither as practiced a voice actor nor improviser, and neither are my players.
But the tools are largely the same, and they make our game better than they’d be if we felt obligated to follow advice like that in the OP.
The point is, their games are meant more for an audience than their players (who are also catering to an audience). The only audience your home game should be catering to is the players.
Dimension20, sure, though like a lot of improv it’s very much as much for eachother as for the audience.
But that's not exactly it. Would one of your players be ok if you killed their character off JUST to satisfy your sense of where the story "needs" to go?
Literally nothing in a game I run is determined solely by what
I see as a good story.
I remember, when I was younger, a DM left out his notebook when he ran off to the bathroom. One of the other players looked at it and said, hey look at this! I did. The DM had scrawled into one of the encounters "one of the players is mangled..." Not might be, not could be but IS. His plan was to, in spite of whatever the characters might do, mangle one of the PCs for his (the DMs) sense of story. Sorry but that's not ok, this is not a scripted TV show.
It’s not okay when the players don’t know that sort of thing is on the table, and without the players’ consent, sure.
When I ran a duel between the Bard/Paladin who chose to champion an ancient sentient Druidic tree against the avatar of the corruption of a bound Overlord (Eberron), I telegraphed very clearly that his character had a choice between self-sacrifice with no guarantee of reward, and keeping himself safe but it’d be harder to finish the incomplete binding of the overlord, he chose death. When I asked him if he was okay with a light transformation upon being brought back by the ancient tree, he said no, and I improvised a seeming transformation that then crumbled away to reveal a fully healed body.
It was one of the best sessions of D&D we have ever had.
Experimentation is great, and as the DM you will screw up. But the point is, you do that for the players for their benefit. They are your audience, unlike streaming shows - which cater to a different one
Okay.