Flamestrike
Legend
Honestly, SWSE did the resource management bit the best with the reliance on their 'Once per encounter' abilities (and you can spend a Force point often, to use it again that encounter) like Force powers, Lightsaber powers many Talents and Starship maneuvers.
The system is broken elsewhere (the maths is totally wonky, healing is janky and against trope, and dont get me started on the condition track) but the way they baked most class features into 'per encounter' stuff was neat.
I'd really like a DnD where as much as possible was keyed to 'per encounter' primarily refresh and recharge.
The system is broken elsewhere (the maths is totally wonky, healing is janky and against trope, and dont get me started on the condition track) but the way they baked most class features into 'per encounter' stuff was neat.
I'd really like a DnD where as much as possible was keyed to 'per encounter' primarily refresh and recharge.