James Gasik
We don't talk about Pun-Pun
I did something like that in a 3.5 game. I looked at the Ranger and said "if this guy can get spells and an incredible skills package, why can't the Fighter get more stuff?".Indeed. Though I'm very much on the fence about whether they should be classes, sub-classes, or some mix.
(Also, I do find myself starting to think the Fighter and the Rogue should be combined into a single Hero class that does both the martial stuff (in various flavours) and the skill stuff. But that's yet another discussion.)
So I made an optional class called the "Skilled Fighter". Gave him a good Fort and Reflex save, and 6+Int skill points per level, on top of the usual stuff.
To my surprise, nobody played the class, even with these upgrades.