payn
Glory to Marik
Guess I'll just have to continue having my badwrongfun.Oh, I actually have a thing that is both extremely traditional and 100% always bad without exception: Railroad adventures.
Don't write adventures that have a story already spelled out for the players and then has the players play the guessing game of "what does the GM want us to do?"
People like to say that you can't play an RPG wrong and that all playstyles are viable. This one is the exception. It's always awful and a perfect example of doing it wrong.
To bad it's the only kind of adventure that is commercially published and the only kind of adventure most people have ever known for the last four decades.