Hussar
Legend
Ok, in the interests of moving this forward, I would posit the following definition of a simulation:No, it's acknowledging that unless I agree whole-heartedly with you, you will never stop telling me I'm wrong. It's hardly new. You're adding in special criteria, requiring simulation across the board, etc. There's no point because you will never agree that anyone else's definition of simulation is valid.![]()
A simulation in RPG's is a system which will, through the use of that system, directly inform the narration of that event.
Would that be an acceptable definition? So, by that definition, I suppose that jumping actually would qualify as a simulation mechanic - although, as I mentioned earlier, not a particularly compelling one - because there is a pretty clear line between using that system and the narration of that event. Player declares that his character jumps, moves 10 feet and jumps his Str score. Fair enough, that works pretty well.
But, by the same token, the quantum backpack also qualifies as simulation because there is a clear line narration here. Player declares that the character prepares for the mission (although the exact preparation isn't specified, but, it is established that the character prepared), character goes on the mission, character needs a specific piece of equipment, reaches into the backpack and has that piece of equipment.
Character can only do this X number of times before the end of the mission, but, that upper limit is never declared in game, it's a purely mechanical construct - the framework of the simulation, not the simulation itself.
Would you accept, @Oofta, this definition?