D&D General What is the purpose of race/heritage?

Bill Zebub

“It’s probably Matt Mercer’s fault.”
Why "ribbon" I wonder.

Also, I hate jargon.

You would rather say “minor ability with limited mechanical impact intended primarily for flavor” every time? I agree that when there’s a perfectly good word for something it’s a bit eyeroll invoking for hipsters to start using another word, but when there isn’t a word…?


Also, my next character is definitely going to be named Jargon.
 

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Micah Sweet

Level Up & OSR Enthusiast
This is how I'd like to see options presented in future editions for it:

Species - Your physical / mental characteristics and traits. Things like flight, elf trance, goliath size, dragonborn breath, etc. This would also have a 'custom species' option for players whose characters don't fit the norm. This would let you work with your DM to make more a suiting character while still being balanced (for example a dragonblooded human who has a fire breath ability).

Culture - The culture you were raised in. This would include some proficiencies, languages, and starting cantrips. So a dwarf raised in dwarf culture would speak dwarvish, have axe proficiency, and be knowledgeable about either stonework, smithing, jeweling, or brewing. A dwarf raised among elves would speak elvish, be more perceptive, and know a cantrip.

Profession - What you did before you were an adventurer. This would give you some tool proficiencies, skills, maybe languages, starting equipment, and an ability.

The combination of these should allow players to really make a character which fits.

Additionally, in all these sections, there should also be an option to help a DM and player work together to make custom options in case the default ones don't suit, and allow players to really go against the tropes.

(I'd also like ability score modifiers on each, but it's clear that's not the direction in which things are going).
This is exactly what Level Up does.
 

Reynard

Legend
You would rather say “minor ability with limited mechanical impact intended primarily for flavor” every time? I agree that when there’s a perfectly good word for something it’s a bit eyeroll invoking for hipsters to start using another word, but when there isn’t a word…?


Also, my next character is definitely going to be named Jargon.
"Minor" is one fewer letter than "ribbon" and requires no special explanation.
 


The term ribbon came from this Unearthed Arcana...


Ribbons

On the R&D team, any ability meant to convey flavor rather than a mechanical advantage is referred to as a ribbon—a thing that’s mostly for show. Thieves’ Cant is a great example of a ribbon ability, and Storm Guide also falls into this category.

We don’t weigh ribbons when balancing one class or option against another. For example, Heart of the Storm carries the power load at 6th level for the storm sorcerer, while Storm Guide is here only to show how these sorcerers can excel as sailors. It isn’t meant to help in combat, but it’s potentially very useful in maneuvering a ship.
 

Reynard

Legend
The term ribbon came from this Unearthed Arcana...


Ribbons

On the R&D team, any ability meant to convey flavor rather than a mechanical advantage is referred to as a ribbon—a thing that’s mostly for show. Thieves’ Cant is a great example of a ribbon ability, and Storm Guide also falls into this category.

We don’t weigh ribbons when balancing one class or option against another. For example, Heart of the Storm carries the power load at 6th level for the storm sorcerer, while Storm Guide is here only to show how these sorcerers can excel as sailors. It isn’t meant to help in combat, but it’s potentially very useful in maneuvering a ship.
Thank you. That was informative.
 


Reynard

Legend
Are you suggesting we call those features "minors" rather than "ribbons", simply because of how strong your dislike of jargon is?

Like, Thieves Cant is a minor. Sure. That won't cause any confusion.
I was suggesting "minor feature" or "minor ability" but if it is that dear to you, I can't stop you from trying to make fetch happen.
 

I see one problem with this where are we getting the cultures from? as without that things kinda fall apart as dwarf culture only works if you make monoculture hyper-stereotype dwarves, I do not see how it could work beyond the theoretical without running into the problems already made.
Don't need to even name them elvish or dwarvish cultures. Can make up completely different names for the cultures. One culture happens to be underground and mining focused, and speaks X language, and are known for drinking and holding grudges. But they're not specified as dwarves.

Another culture can have a different made up name, and have an incredibly ancient culture focused on arcane magic and arts. They speak Y language. But they're never specified as elves.

But in 'Forgotten Realms' lore, that's what they'd be. In a different setting, they could be keyed to completely different species.
 


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