Parmandur
Book-Friend, he/him
Possibly, it Possibly not. Sure we will find out in the next couple of months.Does anyone else think there are yet more unannounced races like Gobliniods or Genasi, or Gith?
Possibly, it Possibly not. Sure we will find out in the next couple of months.Does anyone else think there are yet more unannounced races like Gobliniods or Genasi, or Gith?
Alignment also matters to some magic items and in the Outer Planes mechanically.
Given the multiverse theme of the Core I think Genasi are the most likely extra species that in it.
Honestly, I've seen a huge amount of people saying this.To me, species should largely go the same route as alignment.
That would certainly be the other way to go. And, there are positives and negatives of both approaches.Honestly, I've seen a huge amount of people saying this.
Personally I'd be gutted though. I'd personally want species to have much more in the way of impact, rather than less. I'm endlessly annoyed by how hard it is to make an elemental themed martial due to the genasi mechanics not being enough to carry an entire class on its back (and the elemental UA feats being axed).
Meanwhile I absolutely love how Pathfinder 2e handles species.
5e makes no distinction between divine and arcane magic. Magic is magic.Psionics isn't arcane magic or divine magic, though. Illithids don't go digging around in pouches for components regardless, they just mind blast you
It also depends on the groups playstyle. A more narrative focused group might not need any species mechanics at all. It's all description and flavour.That would certainly be the other way to go. And, there are positives and negatives of both approaches.
But, I was more responding to the idea that races need mechanical heft in order to be important in the game. That by going the simpler route that WotC is taking with simply choosing one or the other parent, they are "erasing" half races. My point is that mechanics don't necessarily drive play. They might. Obviously class is a big thing. But, no one wants races that are half as complicated as a full class.
So, if mechanics don't necessarily drive play, then, it's not a bad thing to make species carry less mechanical heft. It might not be to someone's taste, and that's perfectly fair, but, I've seen rather a lot of claims that they are "erasing" half species by not making the half species have unique mechanics. Which is the point I disagree with.
One thing that still rubs me the wrong way about the half-orc and half-elf or half-options in PF2 is that there is a feat tax involved. So while there are more options that this opens up, it psychologically feels not good or sub-par. I think that is an issue that must be understood about these things: there is a psychological component to play. It's why many people prefer advantage/disadvantage over (+/-) five to a roll. It feels better to roll two dice and pick the highest or lowest. There is likewise a psychological component to see the half-elf being removed as a particular playable option. Even if we are told that it's still there in the form of "pick elf or human and call yourself a half-elf," that still feels psychologically speaking like it's not actually there because that would probably be what you would also do if there was no half-elf.Meanwhile I absolutely love how Pathfinder 2e handles species.
Seen this complaint against planetouched being feats too. And people were against feat trees for the same reason.One thing that still rubs me the wrong way about the half-orc and half-elf or half-options in PF2 is that there is a feat tax involved.
I see that point, rationally it does not matter but our brains say it doesOne thing that still rubs me the wrong way about the half-orc and half-elf or half-options in PF2 is that there is a feat tax involved. So while there are more options that this opens up, it psychologically feels not good or sub-par. I think that is an issue that must be understood about these things: there is a psychological component to play. It's why many people prefer advantage/disadvantage over (+/-) five to a roll. It feels better to roll two dice and pick the highest or lowest. There is likewise a psychological component to see the half-elf being removed as a particular playable option. Even if we are told that it's still there in the form of "pick elf or human and call yourself a half-elf," that still feels psychologically speaking like it's not actually there because that would probably be what you would also do if there was no half-elf.