WotC’s Ray Winninger has hinted on Twitter that we may be seeing something of the 2024 next edition of D&D soon — “you’ll get a first look at some of the new design work soon.”.
I still like to talk about 5e, and engage in the community. Like many here I don't get to play as often as I want to. I just don't see a point to changing the design philosophy of the game and still insisting its the same game. Or at least, I don't see a creative point to it, and that's what matters to me.Because they like this edition and it’s well tested by the trials of time? I dint get it. Just stop buying new books and you have exactly what you want.
I don't see the changes they've previewed as a few tweaks. You do, so we're just not going to agree on this.And this time there is no reason to throw out the baby with the bathwater...
5e is great and a few tweaks here and there don't hurt.
At the very least would you agree that grind in 4e and grind in 3e were radically different beasts and pretending like 4e was somehow worse than 3e is not particularly accurate?The other reason I feel confident in talking about grind in 4e.... I wrote Stalker0's Guide to Anti-Grind
and it probably remains even to this day the most popular and complimented article I have ever written. I think that highlights that a lot of people on the forums were experiencing 4e grind.
I see where you're coming from, but I disagree. Part of the point is to divorce rituals from your daily resources. Also, giving them a financial cost answers questions like "How can people starve if there are good-aligned clerics who can cast create food and water?" Well, if the spell costs more than normal food does, it turns from a world-changer to something adventurers use if they're out of supplies.I think the one issue with 4e rituals was the expenditure of "components". Components as a game mechanic is a poor price, as its extremely variable and fiddly. One group could have 2 or even 3x the gold of another. for one group casting a ritual could be a "big deal", and for another group rituals can practically be at will.
4e had the answer but didn't pull the trigger, healing surges.
As written, there are a number of ways of getting an OK AC as an arcane caster. You can give up a daily spell slot and cast mage armor. You can be a dragonborn (or draconic sorcerer) and enjoy your protective scales. You can be a mountain dwarf and wear armor. You can be a warlock and wear armor. I figure they're all roughly balanced considering opportunity costs. But in the larger scheme of things, AC 13+Dex isn't that special. At first level, giving up one of your three spell slots per day is definitely a cost you need to consider, but once you're up to level 5 or so, who cares, so it might as well be at will?but both take a 1st level slot for a wizard or sorcerer (I think maybe artificer maybe not)
becuse tradition says spell slots. there is 0 reason a mage could ot learn mage armor in there book. prep it as a prep slot then have it at will...and still have first level spells as slots like tash's laugh and shield.
The problem with those is that they are all either warriors who can cast spells a little, or casters who can do a bit of fighting. I want a swordmage that merges fighting with magic. I want something like the Death Knight or Elemental Shaman from World of Warcraft, or how Thor fights once he unlocks his inner lightning.A swordman with magic? Like the Eldritch Knight, Bladesinger, Warlo k, or Artificer?
Neither was setter or worse, strictly speaking, just different. I found 3E more playable.At the very least would you agree that grind in 4e and grind in 3e were radically different beasts and pretending like 4e was somehow worse than 3e is not particularly accurate?
My experience was emphatically the opposite. 4e had more mechanical heft than 3e in the lowest levels, but the combination of bazillions of spell buffs and the huge risk of "rocket tag" made every high-level 3e combat a friggin' nightmare, literal hours even for "easy" combats. Especially if you ever actually tried to support other people, even though doing so was almost always strategically inferior to focusing on ruthless personal optimization.Neither was setter or worse, strictly speaking, just different. I found 3E more playable.
I would say they are so different that I wouldn't even call 3e "grindy". In fact I think 3e had the opposite problem from 4e.At the very least would you agree that grind in 4e and grind in 3e were radically different beasts and pretending like 4e was somehow worse than 3e is not particularly accurate?
Simple solution was to not play 3E at high levels. The similar solution for 4E was, alas, ro not play 4E at low levels.My experience was emphatically the opposite. 4e had more mechanical heft than 3e in the lowest levels, but the combination of bazillions of spell buffs and the huge risk of "rocket tag" made every high-level 3e combat a friggin' nightmare, literal hours even for "easy" combats. Especially if you ever actually tried to support other people, even though doing so was almost always strategically inferior to focusing on ruthless personal optimization.
See, I'm completely on board with the idea of 5e as the "apology edition". Now that design and a large portion of the fan base has moved on from that, why can't we inaugurate a new edition reflecting what they want the game to be now, and move 5e to the top of the previous editions pile? Give me a reason why they can't do that that isn't about fear or greed.