Difficult doesn't scale by level, so the doors that are DC 15 to get through at level 1 are DC 15 at level 20.
Neither do I. Hopefully that was never conveyed in my OP!
A DC of 30 represents a nearly impossible action. That a level 20 person has a 10% chance of success with something that is nearly impossible is really good. For 99.999% of the population, there would be no chance of success at all.
10% is much too low for level 20 to me, though. At this point we're talking the pinnacle of PCs. Now, with expertise it
does increase significantly, but only two classes get that feature, and feats are options so you can't rely on that. Also, this is something the PC should be able to do solo to be really heroic--not rely on magic, help, etc. Otherwise, that defeats the heroic feel IMO.
I have found the 5-point shift will probably work nicely the more I've thought about it. With +11, a DC 25 would be a 35% chance to succeed, roughly 1 in 3. That is enough to give the PC a real chance, but not so much to make it feel automatic at all.
I am rather surprised to see an argument where it seems you and I are on the same page, @DND_Reborn, but here we are.
LOL, it has to happen from time to time.
Yes, I think skill DCs in 5e are often a little high on the high end. DC 30 should be for tasks that push the boundaries of the superhuman; pushing a statue off of your friend just long enough to let them out is not superhuman, real human beings actually achieve that sort of thing now and then (often mothers defending their children or the like, but still, things like that happen IRL.) Having numbers go so high, so fast puts a damper on players trying awesome, epic actions. I find players are often far too skittish or safety-focused. Doing things that makes them more skittish is not productive.
IOW: "Nearly Impossible" is by Earthly standards. The actual limit should be a Gurren Lagann-style "beyond the impossible," where you defy reason itself, committing a deed that will become legend in its own right, the tale of your might resonating across the pages of history.
Agreed. But, as I consider it this morning, a 1st-level PC
could have an ability 20 for +5, with proficiency +2 would be +7. So, they could attempt a DC 25 "Nearly Impossible" task with a 15% chance of success. What ordinary folk consider "nearly impossible" this be has a decent, albeit low, chance to do it.
I would change d20 for 3d6.
Yeah, I have thought about this to. I was working on it when I posted the OP. But, I realize the d20 is "king" still and easy to use.