DrunkonDuty
he/him
When
Soon!When
See, there's the trick isn't it?They have potential, but as we discussed earlier, you need to really use them correctly. Like, say you want the PC's to sail a ship to a destination. Having one guy be a lookout with perception checks each day, another person navigate, another keep the rigging ship shape...that sort of thing.
Then you have some consequences for success (or even degrees of success) and failure. Honestly, most games do this sort of thing all the time without even realizing it. A lot of Pathfinder Adventure Paths do this sort of thing, like Skulls and Shackles, they just don't call it out.
It's a way to handle non-combat "exploration actions", I guess. But not the only way.
They have potential, but as we discussed earlier, you need to really use them correctly. Like, say you want the PC's to sail a ship to a destination. Having one guy be a lookout with perception checks each day, another person navigate, another keep the rigging ship shape...that sort of thing.
Then you have some consequences for success (or even degrees of success) and failure. Honestly, most games do this sort of thing all the time without even realizing it. A lot of Pathfinder Adventure Paths do this sort of thing, like Skulls and Shackles, they just don't call it out.
It's a way to handle non-combat "exploration actions", I guess. But not the only way.
Yes and that's certainly a reaction you can have. The GM needs to really take the abilities of their group into account when deciding to use a skill challenge. Most of the problems (but not all) I've had with skill challenges came from published adventures where the designer forgot that maybe the Fighter has nothing to offer but Athletics or Intimidation.False start, soz.
When this sort of thing comes organically out of the narrative, like in your example, I'm all for it.But the way I've seen it happen it feels like the GM is just says "skill challenge" and then the players just come up with stupid ways to use their highest skill.
My advice? Disengage. Just stop. Don't engage with that person anymore. It will simply not be productive and will not resolve anything. They will have the last word, and that's perfectly fine. And then do better next time. Recognize where you need to be better. And, I think this one is key, recognize the situations where you are going to (and I mean you as in everyone including me, not you specifically) become part of the problem and learn to disengage before then.What do you do when you realize you’re part of the problem? I get that stop being terrible is the easy answer, but after that?
Introspection, soul searching, brooding, a Fast and the Furious Marathon...sufficient self-castigation and you will rise from the ashes like a phoenix!What do you do when you realize you’re part of the problem? I get that stop being terrible is the easy answer, but after that?