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D&D 5E What (if anything) do you find "wrong" with 5E?


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Maxperson

Morkus from Orkus
I think the people would have preferred PCs having somewhere between 2-6 magic items on themselves before they passed down items to henchmen or started selling them.

5e appealed too hard to DMs would wanted to run "almost real world" games and made a magic-item-less base and gated feats to after 4th level.

One thing I hope for in 6e is either a 4-5 magic item nonscaling assumption and rules/advice for
  • a 0 item assumption
  • a 1-3 item assumption
  • a 5-7 item assumption
  • a 10+ item assumption
  • a slow scaling assumption
  • a fast scaling assumption
  • a wider golfbag assumption
  • a narrower role based assumption
I really don't want magic items baked into the math again by having the game assume PCs have them. My players and I are really enjoying magic items being a real bonus to the character, rather than required to survive. It puts the magic back in magic items.
 

Minigiant

Legend
Supporter
I really don't want magic items baked into the math again by having the game assume PCs have them. My players and I are really enjoying magic items being a real bonus to the character, rather than required to survive. It puts the magic back in magic items.
The point is to know exactly how much more powerful the magic items make your PCs.

If you design the game so a +1 items make your PCs equal to 2 levels higher, the DM know about how much stronger the group is and how much they need to up the obstacles/CR to challenge them.

5e unbake the magic item math but doesn't teach you to bake it back in and the different ways you can. So every DM is forced to feel it out blind.
 
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Oofta

Legend
At least on ENWorld, I agree, outright derisive statements are rarer, usually it's just a "I don't like 4e because of X", where X is usually not 100% accurate. Now if you went to, say, the Giant in the Playground forums or (shudders) Reddit, it's a whole different kettle of fish.

The way I see it, people who didn't want or ask for 4e are perfectly justified to a point with their scorn (I was once part of this group) and people who liked or wanted more improvements for 4e are equally justified. And if you have legit complaints, like skill challenges being kind of meh, or support for anything that isn't combat being all but nonexistent, or even just not liking the idea of encounter powers (or daily powers on non-casters), or the idea that until you run out of healing surges, you can keep adventuring as long as you get a mandated 5 minute rest between fights- by all means, rant away.

It's when you see people parroting comments like "4e was an MMO" or "every class was exactly the same" that usually make me want to clarify the point.

However, since that just seems to add fuel to the fire, I realize I'm going to have to stop doing that, lol.
Yeah I know some things I've said that...could have been stated better.

I wonder if I had said negative things about 3.5 when 4e was first released (there were plenty of issues with 3.x) if fans of that version would have been as prickly? :unsure:
 

Thomas Shey

Legend
I think the people would have preferred PCs having somewhere between 2-6 magic items on themselves before they passed down items to henchmen or started selling them.

The only people who ever did that back in the day where unloading redundant items (i.e. a Ring of Protection +1 when you already had a +2).
 

Thomas Shey

Legend
Yeah I know some things I've said that...could have been stated better.

I wonder if I had said negative things about 3.5 when 4e was first released (there were plenty of issues with 3.x) if fans of that version would have been as prickly? :unsure:

I'd strongly suspect yes. Though at least they had the option of hopping to Pathfinder 1e.
 

Maxperson

Morkus from Orkus
The point is to know exactly how much more powerful the magic items make your PCs.

If you design the game so a +1 items make your PCs equal to 2 levels higher, the DM know about how much stronger the group is and how much they need to up the obstacles/CR to challenge them.

5e unbake the magic item math but doesn't teach you to bake it back it and the different ways you can. So every DM is forced to feel it out blind.
That's fine. I can agree with teaching DMs more about the influence of magic items. I just don't want to see them baked in with something like 4-5 expected items. Expected items means that the game math takes those into account and they become required, not optional.
 
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Hussar

Legend
Yeah I know some things I've said that...could have been stated better.

I wonder if I had said negative things about 3.5 when 4e was first released (there were plenty of issues with 3.x) if fans of that version would have been as prickly? :unsure:

And 2e as well, when you think about it. I mean there's a fairly popular forum where 3e was the Edition That Shall Not Be Named. And, way, way back in the dim days of 3e, places like PlanetAD&D (if anyone remembers that) was rife with edition warring.

So, yeah, people get right prickly when you start saying stuff about their hobbies. :D
 


That's fine. I can agree with teaching DMs more about the influence of magic items. I just don't want to see them baked in with something like 4-5 expected items. Expected items means that the game math takes those into account and they become required, not optional.
IMO I think its easy to make them required, and then give DMs options for how to run games with low to no magic items. It's a lot easier figuring out how to compensate your party with alternatives vs having to gamble on magic items breaking the game or not.

Which they don't. Seriously, I've ran campaigns where I said naughty word it and gave players a legendary item at times below 5th level and somehow the game still didn't break and no one cared lol.
 

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