Aldarc
Legend
Which is a big part of the problem.have you run the numbers after 6-8 encounters? You can't just look at one round or one combat. They balanced across the adventure day.
Which is a big part of the problem.have you run the numbers after 6-8 encounters? You can't just look at one round or one combat. They balanced across the adventure day.
my experience at home games, cons, and store games shows it out... and again I have shown the numbers.Experience and running the numbers belies this interpretation.
and that chart is a bad joke...There is a chart in the DMG for designing Spells, that gives the hit point expectfor damage or healing by Slot level. The designers have confirmed that this is the basis for the balance of every Racial, Class, or Feat ability in the game in addition to Spells. DPR is the balance factor, along with narrative balance giving each character something to be the best at in the narrative.
If the character has both spells and weapons, the action economy prevent one from doing both excessively at the same. Meanwhile, concentration prevents excessive layering of effects. I want to see 2024 calibrate spells, so each spell of a particular slot level is comparable to the other spells in the same slot. Also doublecheck martial features at levels corresponding to the slots. Even so, the 5e approach is surprisingly balancing.then explain why a warlock or wizard or cleric or bard can spend 1/2 the game (the half played by most, level 1-10) on par with a melee fighter or within a small variance WITHOUT giving up being full spell casters with access to the highest level spells for those levels, and still be balanced, when fighters ONLY get combat features?
yes in another thread I did. without Sod/Sos just damage at 11th level (when the fighter first breaks away from melee spell casters who only get 2 attacks not 3) the wizard can deal about 85% of the damage a fighter can, without giving up more then 66% of there prepared spells... so they come pretty close (but not exact) for damage, but they still get to keep at least soem versitility... once you throw in "I end the encounter" or "I circumvent the obstacle" spells instead of direct damage the wizard pulls ahead... and that was NOT doing a melee weapon wizard like the bladesinger... so the at will damage was way behind the fighter, but they could just spend spell slots through all 7 encounters... now i used 7 as the midpoint between 6-8.have you run the numbers after 6-8 encounters? You can't just look at one round or one combat. They balanced across the adventure day.
correct, but they can take the 2 attacks any time the fighter can take the 2 attacks but ON TOP of that can use big nova spells... by just giving up 1 set of those 2 attacks... so they are going along the same until one says "wait I want to use a big boom now" that they other can not have.If the character has both spells and weapons, the action economy prevent one from doing both excessively at the same.
so far I have used very few concentration things for this... in general those are even better though.Meanwhile, concentration prevents excessive layering of effects.
that would be a nice start...I want to see 2024 calibrate spells, so each spell of a particular slot level is comparable to the other spells in the same slot.
Also doublecheck martial features at levels corresponding to the slots. Even so, the 5e approach is surprisingly balancing.
have you run the numbers after 6-8 encounters? You can't just look at one round or one combat. They balanced across the adventure day.
They all have those ram horns though...yeah we ran high and low magic... we even with ever so slight fluff tweeks ran a modern harry dresden game, but (and I have said this many times) I think the ideas in 4e are ideas I have been useing since 95... things that the system fights against and I have been doing inspite of the system not for it... so maybe there is some style I don't know of that can't be done
oh yes... just like WotC keeps saying teiflings are all red (even if teh 1st pictured is more purple) but I see lots of people say they play blue green red or black ones all the time (I myself have seen at least half a dozen blue, 1 purple and 1 green... but only 3 red)
So much for the Combat, Exploration, and Social pillars!The "three pillars" of One D&D will be
• the rules system (backward compatible, no need to re-buy any books or adventures),
• D&D Beyond (digital integration and digital/physical bundles),
• and D&D Digital, which will be a VTT.