TwoSix
"Diegetics", by L. Ron Gygax
Right now, I'm expecting to be roughly in line with the 3.5 changes. And the 3.5 changes weren't earth-shattering; going by the above guidelines, 3.5 was really more of a 3.3.
I expect to see:
-Minor changes to the base character creation rules. I think ASIs will move off of backgrounds and simply become a free floating step. There will be slight tweaks to racial features, but I think the currently proposed rule changes are pretty close to where we'll end up.
-Some moderate shakeups to classes. Not a full on rewrite, but some class features being tweaked, and some subclass features might change levels a little bit.
-Some kind of change to short rest. I'm totally torn on whether they'll bite the bullet and change warlock casting to LR, but I think monk ki and a bunch of fighter features are going to shift to LR. They'll leave short rest in as a way to spend Hit Die and to preserve backwards compatibility, but I'm betting it will shift to be less in-game time and have a mechanical constraint on how many you can take. (Like you can do it twice, or maybe PB times, before a long rest.)
-A bunch of minor changes to basic rules, like the "no monster crit" and grapple changes. These will be the points that cause the most consternation, yet make the least impact and somehow remain the most impervious to feedback. Basically the 3.5 weapon size fiasco all over again.
-What will make the 5.X revision the most like 3.5 is that feats and spells are going to get majorly revised, because those changes are easy to make, easy for the player base to accept, and also majorly consequential to gameplay. It's the part of the revision that I'm most actively looking forward to.
I expect to see:
-Minor changes to the base character creation rules. I think ASIs will move off of backgrounds and simply become a free floating step. There will be slight tweaks to racial features, but I think the currently proposed rule changes are pretty close to where we'll end up.
-Some moderate shakeups to classes. Not a full on rewrite, but some class features being tweaked, and some subclass features might change levels a little bit.
-Some kind of change to short rest. I'm totally torn on whether they'll bite the bullet and change warlock casting to LR, but I think monk ki and a bunch of fighter features are going to shift to LR. They'll leave short rest in as a way to spend Hit Die and to preserve backwards compatibility, but I'm betting it will shift to be less in-game time and have a mechanical constraint on how many you can take. (Like you can do it twice, or maybe PB times, before a long rest.)
-A bunch of minor changes to basic rules, like the "no monster crit" and grapple changes. These will be the points that cause the most consternation, yet make the least impact and somehow remain the most impervious to feedback. Basically the 3.5 weapon size fiasco all over again.
-What will make the 5.X revision the most like 3.5 is that feats and spells are going to get majorly revised, because those changes are easy to make, easy for the player base to accept, and also majorly consequential to gameplay. It's the part of the revision that I'm most actively looking forward to.