4E was not perfectly balanced in my experience.
1: I didn't say it was. It's a very well-balanced game, not perfect, because nothing is perfect.
2: Demanding perfection is arguing in bad faith; characterizing another as demanding it is a strawman.
In addition, the way they achieved balance was also one of it's drawbacks for many people.
I'm aware that's what the haters like to rag on, yes. Whether that was actually anywhere near as big a problem as people claim it was is a matter of furious and irresolvable debate, which almost always devolves into the "it wasn't popular enough so it isn't an example" response.
That didn't make it a good or bad game, but it did mean that if you didn't like the pattern then you were just SOL. Much of 5E's perceived imbalance comes from giving people different styles of play.
I disagree. Much of 5e's imbalance comes from spells being free to do whatever the authors think spellcasters could want to do, while non-spellcasting characters (and even some partial casters) are unable to replicate even things that real people IRL can achieve, let alone what fantastical or mythic heroes like Hercules, Beowulf, Mwindo, or Liu Bu could achieve.
*I don't count essentials
Interesting. Why not? Those books are as much 4e as any others published for it. Their design expanded in some new (and unfortunately, somewhat underpowered) directions, but they're not somehow "less" 4e than any other part.
Wow... basically 40% of the people believe D&D is defective by design, but are still happy to buy another iteration of it?
Alternatives include: some of them disagree it is a defect; some agree but believe it can be papered over; some simply don't care; some agree and it will be enough to turn them off it; some think, like I do, that it was "accidentally on purpose," that is, done with intent but not
trying to make an imbalanced game; etc.
The worst of all worlds is magic item shops (or equivalent, wish lists or whatever), providing a full shopping list of magic items that the Players can pick and choose over for their character's build.
Heaven forbid we
ever allow players to just have cool things without completing the Fantasy world Ninja Warrior Obstacle Course first...
In under optimization, in my experience 5e is better than 4e; a default, unopimized 5e character is closer to a reasonable baseline in 5e than it was in 4e by late game. There are exceptions (Ranger is a big one, or Warlock who never gets around to taking AB).
And my experience is exactly the reverse. Unoptimized characters in 5e
die.
Is it "burgeoning" or simply loud and more reactive?
Oh, you can be sure anyone you ask that question will dodge it or deny it without ever actually refuting it.
Do they like it because of the imbalance, or in spite of it?
Ignoring the possibility that they simply don't see a major imbalance?
Denying something which can be mathematically demonstrated does not actually cause it to cease to be. Much to my chagrin. If this were true it would make debt significantly easier to manage!
That's ... not how it works. There is no "in spite of" when it's simply not an issue for many people.
There is a world of difference between "there is no imbalance in this" and "the imbalance present in this is not a problem." Which are you claiming?
Has WotC ever actually stated that the ranger has problems?
Are you going to demand that literal exact phrase? If so, the no, they have not used that phrase. But repeated UA articles, with analysis, talking about issues players are facing and what might be done to resolve them, is a pretty clear admission that....there are problems that need resolution. Are you truly intending to take us to task because WotC has never explicitly said, in theses exact words, "The ranger has problems"?
If there's a demand for "fixing" things I'm sure it will come out in the playtests for the 2024 release. Until then it's just unverifiable conjecture on your part.
It is absolutely not so. Again, just look at the Ranger UA. Or how WotC (foolishly) responded to the backlash against the original Storm Sorcerer. Originally, that subclass got bloodline spells known. People rightly said, "Hey! That's not cool. Shouldn't non-Storm Sorcerers get extra spells known too?" WotC responded, "Ah, we hear you loud and clear gamers! We'll take away those nasty bloodline spells you don't like!" And people were quite dismayed and frustrated because that was exactly the opposite of what people wanted. They wanted Dragon and Chaos Sorcerers to get their own bloodline spells, because Sorcerers are somewhat below part for full casters. (Still better than Fighters or Barbarians, mind, but the flaws are known.)
What do you want me to say? I don't see a major issue. Different classes have different strengths and weaknesses.
Again, there is a difference between "there is imbalance but it isn't big enough for me to care" and "there isn't any imbalance at all." Which are you claiming?
What would you say if this was reversed? I can only express my opinion and thoughts on the subject, that's how people usually have a discussion.
Presuming the question was asked in good faith, as stated there are two possible directions. One is, "Assume there is imbalance but not large enough to really matter. What can we say about the reasons people like it?" In which case, I would say that yes, they must either like it because of that minor imbalance, or despite it. The other is, "Assume there is no imbalance whatsoever. What can we say about the reasons people like it?" In which case, the answer becomes flipped on its head: players must either like it for its
balance, or in spite of its balance. I would then, naturally, assert that that answer is not particularly informative because I have the math to back me up on several of the balance issues.
Repeatedly insisting that there is a problem does not make it so.
And repeatedly denying a problem that can be mathematically demonstrated does not wish it away.