I don't think it was in bad faith! See the post from
@Campbell that I quoted below.
I just think that the Rustic Hospitality example has resulted in the following opinions:
- Totally acceptable ruling by the DM
- Poor judgment on the part of the DM, but within the bounds of the rules
- Bad faith ruling on the part of the DM
And other variations of each of the above. To me, having views run the gamut like that means that the text is very unclear.
EDITED TO ADD:
I can't help but make a connection to the kind of advice offered in the DMG on how to run the game. I'm thinking of "The Role of the Dice" where the book suggests that some people like to use rolls for everything, and some like to use rolls very rarely, only at moments of great import. But most people will fall somewhere between the two.
Is it really surprising that such (non) guidance leads to so many different interpretations? They're hedging their bets at every step.
@pemerton so in BW the player can just declare that they want to roll for a thing, and no matter how absurd to goal, the dice must be rolled and if they succeed the thing happens? Yeah, no thanks.
What's really great about a game having principles is that you can have them for players, too!
Does anyone ever actually play in one of these games where the players try absurd goals that make no sense in the setting? It comes up a lot in these discussions... the idea that the players need to be reined in or else they'll just go bananas. But the GMs can have absolute authority and handle it just fine, and any suggestion that their authority need not be absolute is met with skepticism and doubt.
Like, I'm questioning how the rules/processes are worded in such a way that a GM may have made a poor judgment but didn't violate the actual processes of play, and how this is something to be aware of as a GM and player. We're not talking about "Absolute GM Tyrrany Muhu Haha HA".
Look at the example provided in this thread. The GM was well intentioned - they wanted to provide a thrilling set piece. They just did so in a way that had a marked impact on players' ability to skillfully navigate the fiction.
Exactly. And to me, this is why it's important to discuss. This isn't something addressed by the texts in any real way. Or, even when it is, there is sufficient support to the contrary as well.
They deliberately designed the game to support multiple interpretations. It's clear and if presented in a positive way, most folks would agree. But talk about the downside of that, and suddenly it's not true.