Charlaquin
Goblin Queen (She/Her/Hers)
I mean, I see new (and by new I mean “have only played 5e”) players complain all the time that D&D has so many books!Wow, so actually for most people the 5E product release schedule has bern blisteringy fast.
I mean, I see new (and by new I mean “have only played 5e”) players complain all the time that D&D has so many books!Wow, so actually for most people the 5E product release schedule has bern blisteringy fast.
I think there are two factors at play here.The forums are not necessarily representative of the larger audience. There definitely is a silent majority sometimes. A lot of times people would say something is terrible on forums, that came back with 95% approval on surveys. It was most useful to use forums when the forum views lined up with the survey data, where they could then ask forum people more about that aspect of the game. Also sometimes the thing people would complain about was more a sign something was going wrong in a broader issue, and not what they would specifically complain about. Like for example someone might complain about not hitting enough bad guys, but they'd find that was really a symptom of a cause of lack of sufficient movement for PCs.
Yes and no.Is it a problem if a race/class is popular, with a high degree of satisfaction, but mechanically weaker than less popular options? Making the cool race/class more mechanically equal will result in it being even more popular and over-represented.
The other is a saying that people complaining are almost always right about something being wrong. They are rarely right about how to solve that problem. For example, say that you get a common complaint that martials, particularly fighters, have little to do outside combat, and that the players want more non-combat abilities in their class. But perhaps the better solution would be a more robust skill system, and changing social/exploration spells to interact more with the skill system instead (note: I'm not trying to put this up for a debate, just using it as an example that perhaps the solution is not what the user/player thinks it should be).
Huh. So when I said "I think that if every PC had hit points within a range of like 20 to 35"... you read this not as referring to hit points, but rather referring to hit points, damage, AC, features, and skills. Interesting. I wonder what other posts I have made in the past that apparently had more buried in them than the actual words I used.So, no growth in HP, no growth in damage, no growth in AC, no growth in features, no growth in skills...
It sounds like you want people to play 1st level characters from the word "go" until the campaign ends. What's the point of that?
I assumed, given you did not mention anything else, that you didn't want to add any growth not present in 5e currently. Which, yes, means essentially no growth (3, perhaps 4 points at most) in AC and a bunch of other things besides.Huh. So when I said "I think that if every PC had hit points within a range of like 20 to 35"... you read this not as referring to hit points, but rather referring to hit points, damage, AC, features, and skills. Interesting. I wonder what other posts I have made in the past that apparently had more buried in them than the actual words I used.![]()
Nope, it was merely the growth of hit points that I was talking about.I assumed, given you did not mention anything else, that you didn't want to add any growth not present in 5e currently. Which, yes, means essentially no growth (3, perhaps 4 points at most) in AC and a bunch of other things besides.
The designers specifically and explicitly said that HP and damage growth were intended to be one of the only forms of statistical growth in 5e. If you remove that, what is left? Skills. Perhaps features (though, frankly, unless you have spellcasting, most of those features suck.) That's about it. Hence why I said what I said.
I think this is the best phrased way I have seen teh caster/non caster break down... but I think it is a little overblown... sometimes the rogue has expertise in a skill and the bard gives them inspiration and the cleric guidance then it feels like a team effort... just you know with 2 spell casters still involved.Their data showed that the Wizard's spells were seen as a party resource in nonombat situations.
However once the game was published, many non-spellcaster players realized that the group was always point to the caster's character sheet for resources and options in noncombat situations but never theirs.
And I think that more or less lines up with another thing they mentioned: Playtesters had to constantly relearn the system dueto the big changes. So it is likely that the 100% combat 0% Noncombat classes like fighter and barbarian got playtested long enough in any single form to realize how little they brought in noncombat. There is the other point that every class had noncombat features in the August playtest but didn't in the September one. Which matches to something they also said, the packets were so big that paytesters were zoomed in on the actual changes because it was so big.