W'rkncacnter
Hero
actually, that's not quite true. most classes sort of have both. but i get what you mean.For example, "At that point why not just like...replace subclasses with class feats or something?" PF2e does just that.
actually, that's not quite true. most classes sort of have both. but i get what you mean.For example, "At that point why not just like...replace subclasses with class feats or something?" PF2e does just that.
You want to be a cleric of Love & Thunder?The chunky, one dimensional Cleric domains. I'd have liked to have seen lighter, mini-domains that could be mixed and matched and maybe allow for picking up another one or two at higher levels. Something that makes Clerics of different ethoses more distinct.
You want to be a cleric of Love & Thunder?
Heh, that's sort of my point. The idea that those things would be housed in separate subclasses is such a 5Eism.Congratulations. You’re a Cleric/Cleric multiclass
New classes don't break compatibility (even if they have the same name as O5E classes).In thinking about it some more... making bards half-casters, or even non-casters, but increasing the number and type of battle hymns and the versatility of the bardic inspiration die. Or possibly making bardic magic work like the artificer spells do. LU artificers very clearly are using technomagic, thanks to the fizzle die--they're not just casting spells and saying that it's an item that's producing the spells, but using a (very breakable) item to produce a magical effect. A lucky artificer could use a device to cast a spell many, many times before it broke.
True. But you guys were trying to keep everything compatible and at least outwardly similar.New classes don't break compatibility (even if they have the same name as O5E classes).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.