IMHO, there only needs to be one spell list.
Spells.
all casters have access to all spells.
put spells know at sorcerer level -1 spell.
every subclass gets 2 spells know for each level from cantrips to 5th level.
Agreed - that creates options paralysis. Might as well play GURPS…No. That is too much.
shush!Agreed - that creates options paralysis. Might as well play GURPS…
Couldn't they give the Lore Bard a 6th level Magical Secrets that only expands their choices into the Arcane spell list outside of their restricted schools of magic?College of Lore used to provide early access to Magical Secrets, but I presume they wanted to emphasise the knowledge and cunning part of Lore Bards over just making them be better at what Bards already do (that's now really the College of Eloquence, anyway). And also, the wider spell lists and the ability to draw any spell from the spell list at the end of the LR means that Magical Secrets is far more powerful than when it just let you add a few more Spells known without easy swapping out.
It was always weird that Lord Bard got a feature EARLY.Couldn't they give the Lore Bard a 6th level Magical Secrets that only expands their choices into the Arcane spell list outside of their restricted schools of magic?
Yes, having shared lists is slightly easier than having unique ones (very slightly, I'd argue). But a bit of extra effort in spell list creation is well worth it if it allows for more distinctive and thematic classes. Especially since the majority of that work is already done and the resulting system works well.I'm not really a fan of it. PF2 has demonstrated that one of the major benefits to this system is that when you adding new spells to the game, you are really only worried about adding spells to about 4 spell lists that are shared between classes. That makes it easier to manage than having to determine whether each class gets access to a spell or not and then writing it out for each. That likewise helps reduce word count and redundant layout. This also makes it easier when adding new classes or options to the game. You can point them to the appropriate spell list rather than having to make a unique for the class.
1DD Ranger has a niche?No. Arcane, divine and primal are fine.
Bards get a small selection of divine spells that are always prepared. I think they could also get the few low level primal spells they just lost back with a similar feature.
Maxbe give a choice of divine or primal when chosing the level 2 feature.
I do however have the feeling they want to protect the ranger niche a bit more.
Coming from 2e, the bard somehow feels more bardy to me as in 2014 5e.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.