The "I Didn't Comment in Another Thread" Thread

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I kind of wonder how some of these conversations would work if each person was given a randomized username in each thread. And how many people would be obvious right away even if they were trying not to be.

Patterns tend to repeat.

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...or so I hear.
 


YES! It's the old TSR way of advancement, for a new era.

Old hotness: To gain a level, you must find the druid above you and BATTLE THEM!

New hotness: Skunked Hippietoes, in order to advance a level, you must cook yourself into a pizza, be eaten, and then be excreted as fertilizer. The plant that grows from that fertilizer will be a Druid of a higher level. Such is the Circle of Life!
I honestly miss the old system for druids. Reminded me of JG Frazer’s The Golden Bough. High-level druids skulking around groves waiting to be murdered by their successor just screamed a different worldview.
 

I honestly miss the old system for druids. Reminded me of JG Frazer’s The Golden Bough. High-level druids skulking around groves waiting to be murdered by their successor just screamed a different worldview.

TBH, I liked the idea better in theory than in practice.

It's all fun and games until the PC gets dropped a few times.
 

Confession:

I am mostly indifferent to the One D&D Playtest. I want to care. I want to be either outraged or passionately excited. But, so far, I haven't even felt the need to joke about it. And they have a new bard. That they're claiming is an expert. Here's the primary expert work of your so-called bards.
Most of the playtest and discussion around it is in some way related to rules-lawyering-as-playstyle i.e. optimization. It's all about this being 'nerfed' and that being 'boosted' and the implications of the way things are worded as if these playtest documents are court decisions. All for a game that's 1.5 years away from being published and that may or may not include any of these playtest rules.
 

Most of the playtest and discussion around it is in some way related to rules-lawyering-as-playstyle i.e. optimization. It's all about this being 'nerfed' and that being 'boosted' and the implications of the way things are worded as if these playtest documents are court decisions. All for a game that's 1.5 years away from being published and that may or may not include any of these playtest rules.
There also seems to be a vanishingly small amount of actual play involved.
 



There should be a forum-wide rule where every time someone posts "encounters per day" or some variation they have to pay me a dollar.
What about if they talk about short rests per long rest? I think that's where the real problem those people are talking about lies ...
 

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