D&D (2024) One D&D playtest, abilities that recharge when you roll initiative.

Bill Zebub

“It’s probably Matt Mercer’s fault.”
I get that. I’m not a big fan of spell slots either. IMO the problem is when most of your combat power is managed on an adventuring day basis. If you’ve got a few daily powers, and a few encounter powers, and a few at-will powers, managing the daily ones isn’t such a burden. When you’ve got a ton of daily powers and little to nothing else, it’s a pain.

Yeah, daily combat powers suck. I think daily works better for powerful out of combat utility, e.g. scrying, removing curses, comprehending languages, etc.
 

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Charlaquin

Goblin Queen (She/Her/Hers)
Yeah, daily combat powers suck. I think daily works better for powerful out of combat utility, e.g. scrying, removing curses, comprehending languages, etc.
I don’t mind a few daily combat powers. It’s when they’re all (or mostly) daily that it’s a pain IMO.
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
I don’t mind a few daily combat powers. It’s when they’re all (or mostly) daily that it’s a pain IMO.

I have actually always sort of liked Berserker Frenzy, which is sort of a daily power, except that you can push it when you want to. There isn't an artificial hard stop at once/day.
 

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