D&D (2024) How many classes do you want to see this edition?

How many classes do you want to see this edition?

  • Less than 5e. Some should be removed or merged.

    Votes: 34 27.6%
  • The same as 5e. It is already perfect.

    Votes: 22 17.9%
  • More than 5e. Some archetypes are not covered well in 5e.

    Votes: 61 49.6%
  • Classes are outdated. Let me pick and mix features for my character!

    Votes: 6 4.9%

I'm honestly pretty confused about what will happen to the sorcerer this edition. If everyone is going to spells prepared, and it now uses the same list as the wizard (or a cut down one like the bard), then the two already far too similar classes become almost identical.

And I've seen some people speculate that metamagic might be the 'mage' class group unique mechanic. If that's the case, then there is absolutely no reason for sorcerer to exist as a class.

If anything, I'd like it to take some inspiration from the DnD Next playtest sorcerer. Spell or will point casting instead of spell slots. The majority of the power budget taken up by the subclass. And as spell points are spent over the adventuring day, the sorcerer takes on more and more physical and mechanical traits of its bloodline.
 

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Parmandur

Book-Friend
I'm honestly pretty confused about what will happen to the sorcerer this edition. If everyone is going to spells prepared, and it now uses the same list as the wizard (or a cut down one like the bard), then the two already far too similar classes become almost identical.

And I've seen some people speculate that metamagic might be the 'mage' class group unique mechanic. If that's the case, then there is absolutely no reason for sorcerer to exist as a class.

If anything, I'd like it to take some inspiration from the DnD Next playtest sorcerer. Spell or will point casting instead of spell slots. The majority of the power budget taken up by the subclass. And as spell points are spent over the adventuring day, the sorcerer takes on more and more physical and mechanical traits of its bloodline.
No, metamagic is unlikely to be a general Mage mechanic, because they are designing for backwards compatibilitywith all existing Subclasses. Hence we can be sure that Sorcerer will still ne the Metamagic Class.
 

Clint_L

Hero
Sorcerers play like a wizard sub-class already, and fill the same slot in party composition.

Don't get me wrong, I like the flavour of the various sorcerer sub-classes. But it's the one class that doesn't really bring anything substantially new to the table. They're just wizards who use charisma, have less spells, and can use a secondary point system to add interesting effects. They're like battle master fighters, except battle master fighters are properly a sub-class.

This is just a problem with 5e's original design - they had some good ideas for what could make sorcerers different from wizards in terms of flavour, but few good ideas for how to make them play differently.

Like, what if sorcerers didn't have spell slots and just did everything with sorcery points? What if their sorcery points and hit points were merged? There's lots of things you could have done so that players would have significantly different choices to make.
 

Sorcerers play like a wizard sub-class already, and fill the same slot in party composition.

Don't get me wrong, I like the flavour of the various sorcerer sub-classes. But it's the one class that doesn't really bring anything substantially new to the table. They're just wizards who use charisma, have less spells, and can use a secondary point system to add interesting effects. They're like battle master fighters, except battle master fighters are properly a sub-class.

This is just a problem with 5e's original design - they had some good ideas for what could make sorcerers different from wizards in terms of flavour, but few good ideas for how to make them play differently.

Like, what if sorcerers didn't have spell slots and just did everything with sorcery points? What if their sorcery points and hit points were merged? There's lots of things you could have done so that players would have significantly different choices to make.
Yeah sorcerers are already too much like gimped wizards with the metamagic feat glued on.

If this edition they end up with the arcane spell list (same as wizard) and spells prepared (same as wizard), then they don't have a reason to exist.
 

Yeah sorcerers are already too much like gimped wizards with the metamagic feat glued on.

If this edition they end up with the arcane spell list (same as wizard) and spells prepared (same as wizard), then they don't have a reason to exist.
Sorcerers in the new edition ought to be more like the class in Pathfinder 1st edition, which placed more emphasis on what sired the sorcerer's bloodline.
 

Minigiant

Legend
Supporter
Yeah sorcerers are already too much like gimped wizards with the metamagic feat glued on.

If this edition they end up with the arcane spell list (same as wizard) and spells prepared (same as wizard), then they don't have a reason to exist.
Well the playtest sorcerer had something special.

The problem is the 3.X and PF fans wanted a clone of the 3rd edition sorcerer and gave it bad survey reviews.
 

Well the playtest sorcerer had something special.

The problem is the 3.X and PF fans wanted a clone of the 3rd edition sorcerer and gave it bad survey reviews.
5e playtest sorcerer my beloved.

We're probably in for a repeat of the 5e playtest. Where anything new is rejected and we end up with gimped wizard with metamagic feat mk2.

This time with the wizard spell list and wizard spell preparation too!
 

Parmandur

Book-Friend
Yeah sorcerers are already too much like gimped wizards with the metamagic feat glued on.

If this edition they end up with the arcane spell list (same as wizard) and spells prepared (same as wizard), then they don't have a reason to exist.
Metamagic is the Class. It changes things significantly in practice. Expect the Sorcerer to double down on that, in line with the Tasha's options.
 

Remathilis

Legend
Well the playtest sorcerer had something special.

The problem is the 3.X and PF fans wanted a clone of the 3rd edition sorcerer and gave it bad survey reviews.
The problem was the playtest sorcerer was a reverse gish and worked fine for a character who gets more martial/monster as they lose spell slots. It works fine for a draconic Sorc, but it feels off once you move to the other subs. Some sorcerers are just casters born with unique subsets of magic: wild magic, shadows, storms, order, divinity, lunar/cosmic, etc. A sorcerer should have the option to become a monster, but some people want to a play a theme caster and the sorcerer should lean on having lots of options to expand that theme.

I just don't want to lose the option to play a sorcerer like a regular mage with a unique theme and be forced to transform into dragons, Slaads, shadow monsters, etc as I level.

I guess it will depend on how wizard and sorcerer spell prep changed.
 


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