Horwath
Legend
Right now Rogue: Assassin is a 3rd level dip of a mostly Frankenstein monster multiclass.
Why?
1. Assassin features above 3rd level are horrible.
2. Assassinate attacks auto crit on every attack that you can squeeze in that 1st round. So we see various extra attack combos, gloomstalkers 1st round extra attack, Action surges. Haste manipulations, battle masters maneuvers, etc...
Simple fix:
1. Assassin should be better at sneak attacking than basic rogue. in surprise and in general.
Remove all 9th, 13th and 17th level features
add +1d6 sneak attack damage at 3rd, 9th, 13th and +2d6 at 17th level.
With new rework of subclass levels in 1D&D at levels 6,10 and 14, this will work even better.
2: Most important.
In 1st round of combat, ONLY attack that carries sneak attack bonus damage is auto-crit.
This will discourage various multiclass aberrations and reward progressing in rogue class for all those extra sneak attack dice.
You will have only one attack as a crit, but it will hit like a truck.
Why?
1. Assassin features above 3rd level are horrible.
2. Assassinate attacks auto crit on every attack that you can squeeze in that 1st round. So we see various extra attack combos, gloomstalkers 1st round extra attack, Action surges. Haste manipulations, battle masters maneuvers, etc...
Simple fix:
1. Assassin should be better at sneak attacking than basic rogue. in surprise and in general.
Remove all 9th, 13th and 17th level features
add +1d6 sneak attack damage at 3rd, 9th, 13th and +2d6 at 17th level.
With new rework of subclass levels in 1D&D at levels 6,10 and 14, this will work even better.
2: Most important.
In 1st round of combat, ONLY attack that carries sneak attack bonus damage is auto-crit.
This will discourage various multiclass aberrations and reward progressing in rogue class for all those extra sneak attack dice.
You will have only one attack as a crit, but it will hit like a truck.