The issue is that D&D doesn't want you to play it. It wants you to collect it. And that push is only going to continue. Lots of other RPGs want you to actually play them, but they're a lot easier to get into, and have a much lower burden on the DM. The main issue they face is that D&D effectively limits people's ability to find out the others even exist, especially now, and WotC's plans are very clearly that that will continue and in fact become more extreme.
I mean, there's a reason WotC chosen D&D Beyond, not any of the other platforms. It's not because of their great tech or stellar developers, they don't have those. It's because they only do D&D. Therefore no-one will even be hearing about other RPGs, let alone thinking about them.
D&D's massive edge will allow it to continue to be successful even when, realistically-speaking, it is one of the less-accessible RPGs out there, one of the ones which dumps the most work on a single individual.
Yes, you have misunderstood, because you did what in the UK we call "picking up [cigarette butts]" (that's not exactly the phrase we use but it involves a word that's a homophobic slur in US!), something I've absolutely been guilty of in the past, so I can't zing you too hard. I.e. you didn't look at what I was responding to, you just made assumptions about what I was saying. Again, I've done this, I know how it is.If I misunderstood what you clearly stated, that's fine. But I am not putting words in your mouth. In any case, if you want to actually discuss concepts and what could be improved I'll be happy to discuss.
I concur with this figure. Certainly my 80% was, but I think you agree with the general gist, that a lot of "tired" or "old" arguments are that way because there is something to them, and essentially calling an argument "tired and old" (something you will note I tend to avoid) is essentially just calling it "boring" rather than actually arguing against it.Seems to me that 58.5% of all statistics are made up.
That's an wholly inaccurate assumption.As for other games having a lower burden on the DM... I'm going to assume that just means it's offloaded elsewhere...
I didn't suggest they were. Indeed, there's no inherent connection. I do actually agree that making one person evangelize can be helpful, but my suggestion is that D&D puts too much weight on them, and makes people reluctant to be in that role. D&D has notably always had a DM shortage, and the fact that it requires vastly more prep than most modern RPGs does not seem likely to be unrelated to this. Back in the day, when most RPGs made the DM do a ton of work, there was less of a difference. But over the years, most RPGs have gradually dialled down how much the DM needs to do - D&D did a little with 4E, interestingly, before 5E increased it again, though still to less than 3E levels - or have simply been designed so the DM doesn't need to do much prep (in some cases almost none at all - unimaginable as that might seem).The two things you cite here are not one and the same
That's an wholly inaccurate assumption.
D&D's heavy DM load is not something all RPGs have, and it's not something RPGs have to have. With many RPGs, it simply isn't there in the same way, because you just don't need that level of prep/work.
I can't really argue that further because it's just not true and it's clear you haven't played other RPGs because you're making that assumption. It's simply a mistaken assumption, based I assume on the incorrect thinking that all RPGs involve equal amounts of work/prep/etc.
You implied they were. And you didn't suggest anything you stated it as a given, however D&D provides numerous tools and resources that can minimize that "weight" to near zero. the game itself has a deceptively simple play loop that can handle anything from contained dungeon crawling to space and planes hopping as well as the market share, revenue and externalities that only D&D can leverage.I didn't suggest they were. Indeed, there's no inherent connection. I do actually agree that making one person evangelize can be helpful, but my suggestion is that D&D puts too much weight on them, and makes people reluctant to be in that role. D&D has notably always had a DM shortage, and the fact that it requires vastly more prep than most modern RPGs does not seem likely to be unrelated to this.
Yes, you have misunderstood, because you did what in the UK we call "picking up [cigarette butts]" (that's not exactly the phrase we use but it involves a word that's a homophobic slur in US!), something I've absolutely been guilty of in the past, so I can't zing you too hard. I.e. you didn't look at what I was responding to, you just made assumptions about what I was saying. Again, I've done this, I know how it is.
I'm not saying "PANIC!!!!" in a general sense. I'm saying that new DMs are right to be concerned that D&D is asking for a huge amount of work from them, that the reaction of horror they feel when 2-3 (and really 3 in their case) books slam down in front of them is not a completely irrational or unwarranted one.
I concur with this figure. Certainly my 80% was, but I think you agree with the general gist, that a lot of "tired" or "old" arguments are that way because there is something to them, and essentially calling an argument "tired and old" (something you will note I tend to avoid) is essentially just calling it "boring" rather than actually arguing against it.
Anyway, back on the panic point, that was about a specific situation that can occur to individual new DMs.
Talking generally, right now, I think the designers of D&D should be doing the opposite of panicking, to be clear. With 2024 and 1D&D, there is a true golden opportunity. The designers are in a situation where they can do the following:
1) Look at how D&D is presented and what the rules are, and identify how it could be made more accessible.
Unfortunately so far with 1D&D, what we've seen is 1 step 1 step back (not 2 at least!). For everything they've made more straightforward (two-weapon fighting, for example), they've made something else more complicated (loads of stuff only working on an Attack Action specifically).
I hope this improves. But for example, as much as the Rogue might be slightly easier to run, the Ranger is more complicated and it's like, why? I feel like this is a good opportunity they're missing.
2) Look at the DMG and assess what it should actually be doing.
Like y'know, acting as a GUIDE for a DUNGEON MASTER < waggles eyebrows frantically >
Instead of a random collection of vague resources that are presented very poorly, which is the current 5E DMG.
They could do something superb. They have the technology. They have the billion dollars, well, you know what I mean! They could also make it a lot easier to put encounters together, frankly. Nobody should be having to pay for D&D Beyond to access the Encounter Builder, for example. D&D is complex when it comes to encounters, but it could be made easier (esp. with tables and/or tech).
3) Look at the resources they have around learning to DM, and instead of trying to nickle and dime people, or trying to convince everyone to buy a starter set - because a lot of people just won't, especially in this day and age - do their very best to provide great, easily-accessible resources for new DMs.
I don't think we even disagree that these are good goals, right? Or do you?
That's an wholly inaccurate assumption.
D&D's heavy DM load is not something all RPGs have, and it's not something RPGs have to have. With many RPGs, it simply isn't there in the same way, because you just don't need that level of prep/work.
I can't really argue that further because it's just not true and it's clear you haven't run other RPGs because you're making that assumption. It's simply a mistaken assumption, based I assume on the incorrect thinking that all RPGs involve equal amounts of work/prep/etc.
I didn't suggest they were. Indeed, there's no inherent connection. I do actually agree that making one person evangelize can be helpful, but my suggestion is that D&D puts too much weight on them, and makes people reluctant to be in that role. D&D has notably always had a DM shortage, and the fact that it requires vastly more prep than most modern RPGs does not seem likely to be unrelated to this. Back in the day, when most RPGs made the DM do a ton of work, there was less of a difference. But over the years, most RPGs have gradually dialled down how much the DM needs to do - D&D did a little with 4E, interestingly, before 5E increased it again, though still to less than 3E levels - or have simply been designed so the DM doesn't need to do much prep (in some cases almost none at all - unimaginable as that might seem).
A lot also rests on the "GM describes the situation". Does the GM say "You see hyena-headed people" or "You see hyena-headed creatures" or "You see gnolls"?This is true, but an unbelievable amount of weight rests on the 'DM describes the outcome' part.
I think we can accept that D&D will remain DM-centric in the way you describe, and will remain based around an "adventuring day" which requires guidelines on encounters per day and encounter difficulty. (The departure from these features in 4e D&D is not likely to be repeated! But the move from asymmetric recovery periods to symmetric ones - ie the downplaying of short rests - seems likely to continue, and that does make GMing easier.)D&D has specific rules and guidelines, huge amounts of them. The whole 6-8 encounters/day and the difficulty moderation of the encounters alone places 50-100x the DM work burden that a lot of RPGs do (I mean that literally, to be clear). Then D&D is entirely DM-centric as well, with no player narration and limited player creativity allowed, RAW/RAI, which again puts vastly more weight on the DM.
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If you want D&D to be less like Tolstoy though, D&D needs to be redesigned. Moving away from levels would be huge if you really wanted to make D&D more accessible. Levels are the main thing that makes D&D hard to run, that and the fact that 5E is relatively tightly balanced.
Mod Note:Do you ever get tired of trashing a game that millions of people enjoy playing?