WotC Dragonlance: Everything You Need For Shadow of the Dragon Queen

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December.

World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.

Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.

Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.

Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.


Notes --
  • 224 page hardcover adventure
  • D&D's setting for war
  • Set in eastern Solamnia
  • War is represented by context -- it's not goblins attacking the village, but evil forces; refugees, rumours
  • You can play anything from D&D - clerics included, although many classic D&D elements have been forgotten
  • Introductory scenarios bring you up to speed on the world so no prior research needed
 

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They hired virtually all-new writers, and came out with a cool, creative product. Where was that in the last couple years? Where are they going now with 6e? Nothing particularly creative about that, even if you (general you) like it.
What?

Candlekeep Mysteries- 100% freelancer
Hoard of the Dragon Queen - 100% freelancer.

What's the difference? You're claiming that it's something new that WOtC's doing - hiring freelancers to write adventures. WotC hasn't written an adventure in house in decades.
 

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If people want a 5e setting book, Dragonlance Nexus released a PDF that was quite good. They removed it saying they're working on adding to it for a future republishing on DMs Guild so we'll see how that goes. I'm curious why they didn't go the DMs Guild route originally but I also have no idea how getting something sold there works either.

We are awaiting for DMs Guild to open up for Dragonlance. Once the new book is out, we should be able to post Tasslehoff's Pouches of Everything Revised on there.

Plus more to come!
 

What?

Candlekeep Mysteries- 100% freelancer
Hoard of the Dragon Queen - 100% freelancer.

What's the difference? You're claiming that it's something new that WOtC's doing - hiring freelancers to write adventures. WotC hasn't written an adventure in house in decades.
I said new writers, not just freelancers. And neither of your examples really spoke to me anyway. I think candlekeep is the last WotC book I've purchased.
 

Picking up on the 'worldbuilding by subtraction' point: I think one of the most useful things any setting book (or any RPG) can do is establish a certain aesthetic and tone, and that necessarily involves implicit or explicit constraint.

As a DM, a setting that doesn't tell players what kinds of characters they can play and which things they can do (in both a positive and negative sense) isn't much use to me. If it's just going to be robot gnomes and cat people from Ravenloft to Birthright, with the same ubiquitous magic and easy healing and twee aesthetic, what's the point?
 

There was more original work done in just Radiant Citadels than in the entirety of TSR's care. Most of the TSR settings were Tolkien+this thing.

"Original" does not mean that the product is actually good. Execution matters.


That's self-evidently not true. The idea of "a planar hub which you use as a base from which you go through portals to adventures on other planes" was being done by Planescape long before Radiant Citadel copied the idea.

Not only is the base idea derivative, but the cultural/political setup in the Radiant Citadel itself is contradictory and nonsensical.

Tolkien + this thing, would have been an improvement.
 

Picking up on the 'worldbuilding by subtraction' point: I think one of the most useful things any setting book (or any RPG) can do is establish a certain aesthetic and tone, and that necessarily involves implicit or explicit constraint.

As a DM, a setting that doesn't tell players what kinds of characters they can play and which things they can do (in both a positive and negative sense) isn't much use to me. If it's just going to be robot gnomes and cat people from Ravenloft to Birthright, with the same ubiquitous magic and easy healing and twee aesthetic, what's the point?
Exactly. Constraints often help people fight analysis paralysis and provide tone. Without them, chaotic craziness is all too often the result, IME.
 

We are awaiting for DMs Guild to open up for Dragonlance. Once the new book is out, we should be able to post Tasslehoff's Pouches of Everything Revised on there.

Plus more to come!
How does that work? I saw someone published an Al Qadim 5e setting and that doesn't seem to be something WotC plans to revisit. I was tempted to buy it just to support them but don't know if I'd ever use the material.
I'm SO glad I grabbed that before it was taken down!
You and me both. It's really well done. My wife got it printed for me as a gift so I have a softcover version that I will happily replace with w/e they publish when the option opens up on DMs Guild.
 


How does that work? I saw someone published an Al Qadim 5e setting and that doesn't seem to be something WotC plans to revisit. I was tempted to buy it just to support them but don't know if I'd ever use the material.

You and me both. It's really well done. My wife got it printed for me as a gift so I have a softcover version that I will happily replace with w/e they publish when the option opens up on DMs Guild.
Al Qadim Is part of FR which is allowed to be published for on the DM’s Guild.
DM’s Guild is limited to certain settings until a product comes for that setting.
 


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