FitzTheRuke
Legend
Man, took me an hour to fill it out, and I don't even think that I was particularly wordy.
Heck, just change the background ASIs to be +1 to two different ability scores, then say you get +1 to an ability score of your choice whenever you gain a Feat. Gets rid of an unnecessary distinction between 1st level feats and 4th level feats, and gets rid of the awkward “you can take a +2 and a +1 or three +1s,” while still functionally working out that way.1st level feats and 4th level feats should be balanced with eachother when you ignore the +1 ASI on 4th level feats. 1st level feats should then have a clause that if you take them after level 1 you get a +1 ASI. this way some stuff is still level gated, and level 1 is still mostly utility and theme stuff, but level 1 feats aren't a trap option after level 1.
this works also.Heck, just change the background ASIs to be +1 to two different ability scores, then say you get +1 to an ability score of your choice whenever you gain a Feat. Gets rid of an unnecessary distinction between 1st level feats and 4th level feats, and gets rid of the awkward “you can take a +2 and a +1 or three +1s,” while still functionally working out that way.
I've not seen anyone say this. As is, it seems to be just a variation on Magic Initiate with an ASI. I find Ritual Caster a great disappointment (and would encourage everyone to say so, please!)Ritual Caster is great. More like this, please.
Agree,I've not seen anyone say this. As is, it seems to be just a variation on Magic Initiate with an ASI. I find Ritual Caster a great disappointment (and would encourage everyone to say so, please!)
When I have had ritual casters, it allows me to play a mundane character who has magic, but isn't magic. You aren't using it in combat (that's what Initiate does), but it gives access to useful out-of-combat abilities that can support a party.
Limiting to first-level rituals means that waterbreathing, augury, silence, etc. remain out of reach, and you lose the ritual-book-building minigame. Has anyone thought the original Ritual Caster was overpowered or game breaking? -- let us ritualists have our small helpful magic!![]()
This. But my understanding is that Monsters of the Multiverse doesn't change with 1D&D, so they're a bit locked into the current race ASI systemHeck, just change the background ASIs to be +1 to two different ability scores, then say you get +1 to an ability score of your choice whenever you gain a Feat. Gets rid of an unnecessary distinction between 1st level feats and 4th level feats, and gets rid of the awkward “you can take a +2 and a +1 or three +1s,” while still functionally working out that way.
we aren't sure about this, but at least in theory... but still we have only guessing to goThis. But my understanding is that Monsters of the Multiverse doesn't change with 1D&D, so they're a bit locked into the current race ASI system
I like that, too.Heck, just change the background ASIs to be +1 to two different ability scores, then say you get +1 to an ability score of your choice whenever you gain a Feat. Gets rid of an unnecessary distinction between 1st level feats and 4th level feats, and gets rid of the awkward “you can take a +2 and a +1 or three +1s,” while still functionally working out that way.
I mean, there’s already a packet with the starting ASIs coming from background instead of race.This. But my understanding is that Monsters of the Multiverse doesn't change with 1D&D, so they're a bit locked into the current race ASI system