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1st level feats and 4th level feats should be balanced with eachother when you ignore the +1 ASI on 4th level feats. 1st level feats should then have a clause that if you take them after level 1 you get a +1 ASI. this way some stuff is still level gated, and level 1 is still mostly utility and theme stuff, but level 1 feats aren't a trap option after level 1.
Heck, just change the background ASIs to be +1 to two different ability scores, then say you get +1 to an ability score of your choice whenever you gain a Feat. Gets rid of an unnecessary distinction between 1st level feats and 4th level feats, and gets rid of the awkward “you can take a +2 and a +1 or three +1s,” while still functionally working out that way.
 


Heck, just change the background ASIs to be +1 to two different ability scores, then say you get +1 to an ability score of your choice whenever you gain a Feat. Gets rid of an unnecessary distinction between 1st level feats and 4th level feats, and gets rid of the awkward “you can take a +2 and a +1 or three +1s,” while still functionally working out that way.
this works also.

Also, if not that, an option to trade away your backgrounds +2 ASI for any feat.

or better yet, for advance players:
No background ASIs, just a choice of two feats.(4th level ones OFC)
that gives total of +2 or +1/+1 ASI and two half feat benefits.
 

Ritual Caster is great. More like this, please.
I've not seen anyone say this. As is, it seems to be just a variation on Magic Initiate with an ASI. I find Ritual Caster a great disappointment (and would encourage everyone to say so, please!)

When I have had ritual casters, it allows me to play a mundane character who has magic, but isn't magic. You aren't using it in combat (that's what Initiate does), but it gives access to useful out-of-combat abilities that can support a party.

Limiting to first-level rituals means that waterbreathing, augury, silence, etc. remain out of reach, and you lose the ritual-book-building minigame. Has anyone thought the original Ritual Caster was overpowered or game breaking? -- let us ritualists have our small helpful magic! :D
 

I've not seen anyone say this. As is, it seems to be just a variation on Magic Initiate with an ASI. I find Ritual Caster a great disappointment (and would encourage everyone to say so, please!)

When I have had ritual casters, it allows me to play a mundane character who has magic, but isn't magic. You aren't using it in combat (that's what Initiate does), but it gives access to useful out-of-combat abilities that can support a party.

Limiting to first-level rituals means that waterbreathing, augury, silence, etc. remain out of reach, and you lose the ritual-book-building minigame. Has anyone thought the original Ritual Caster was overpowered or game breaking? -- let us ritualists have our small helpful magic! :D
Agree,

feat should be:

Ritual caster:
+1 int, wis or cha
you gain a ritual book with two 1st level spells with ritual tag from any spell list.
you can cast these spells as rituals only.
casting ability is ability increased by this feat.

you can inscribe any ritual spell into your ritual book at a cost of 25GP per spell level.
you need one hour and one page per spell level.
you can cast ritual spells from this book as rituals of spell level equal to half your character level(round up).


that is, you can scribe spells into your book that are higher level, but cannot cast them until you get sufficient level.
 

Heck, just change the background ASIs to be +1 to two different ability scores, then say you get +1 to an ability score of your choice whenever you gain a Feat. Gets rid of an unnecessary distinction between 1st level feats and 4th level feats, and gets rid of the awkward “you can take a +2 and a +1 or three +1s,” while still functionally working out that way.
This. But my understanding is that Monsters of the Multiverse doesn't change with 1D&D, so they're a bit locked into the current race ASI system
 


Heck, just change the background ASIs to be +1 to two different ability scores, then say you get +1 to an ability score of your choice whenever you gain a Feat. Gets rid of an unnecessary distinction between 1st level feats and 4th level feats, and gets rid of the awkward “you can take a +2 and a +1 or three +1s,” while still functionally working out that way.
I like that, too.
 


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