WotC Dragonlance: Everything You Need For Shadow of the Dragon Queen

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December.

World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.

Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.

Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.

Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.


Notes --
  • 224 page hardcover adventure
  • D&D's setting for war
  • Set in eastern Solamnia
  • War is represented by context -- it's not goblins attacking the village, but evil forces; refugees, rumours
  • You can play anything from D&D - clerics included, although many classic D&D elements have been forgotten
  • Introductory scenarios bring you up to speed on the world so no prior research needed
 

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what are you talking about? We talked about a retcon in 87 but we mostly have been talking about the point of the thread
All this talk about 'are orcs canon' and 'is it a retcon since the rule was first published in 1987, not in the first adventure' was about DL up to today, from my understanding.

If this is supposedly about 'will orcs be in DL 5e', then I do not understand where you are coming from at all, as none of this matters for it. Either they are in because reasons (and those certainly won't be 'someone forgot to mention that they are not allowed in the 1985 adventure, oops, guess we need to include them'), or they are not.
 


And my position that setting purists are bad for the game and should not be catered to over the newer community has not changed.
Nor has mine. Use homebrew, or do whatever you want at your own table.
At this point the debate isn't about how the game is played at the table, but by whose vision will be endorsed and blessed by WotC in the pages of the book. This debate is purely about being proven right by WotC.
 

At this point the debate isn't about how the game is played at the table, but by whose vision will be endorsed and blessed by WotC in the pages of the book. This debate is purely about being proven right by WotC.
Honestly, I don't want a company I don't particularly trust to change a setting I have emotional investment in. I also hate the idea of changing established facts. How you do or do not use the material at your table is none of my business.
 


i guess we just need to wait a little bit to see if that is still true (my bet is no, there will be no restrictions, maybe suggestions)

I would be very surprised if they explicitly excluded anything. At most you'd get some soft 'suggestions'...

Because even in the Theros setting guide, which is trotted out as proof that WotC has a human centric setting, it adds that planar travel is possible and any race could wind up in Theros if you want it to.


Exactly. Allow orcs on Krynn at your own table. Easy. Nothing to complain about.

Ideally, a bit more respect for the older established settings that they are mining for content should be shown when making changes.

But after Nu-Ravenloft, and Spelljammer, WotC has clearly shown their hand.

They have already stated that they don't feel bound in any way by past cannon.

It's well past time to start taking the WotC devs at their word.

DragonLance will be the latest in the line of one and done nostalgia berry 'Adventure / setting-skinsuit' books.

That is the new reality.
 


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