WotC Dragonlance: Everything You Need For Shadow of the Dragon Queen

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December.

World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.

Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.

Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.

Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.


Notes --
  • 224 page hardcover adventure
  • D&D's setting for war
  • Set in eastern Solamnia
  • War is represented by context -- it's not goblins attacking the village, but evil forces; refugees, rumours
  • You can play anything from D&D - clerics included, although many classic D&D elements have been forgotten
  • Introductory scenarios bring you up to speed on the world so no prior research needed
 

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Getting over the impulse to consider not restricting someone them 'forcing their will' on me?
yes, because the DM absolutely did not want to have orcs in his campaign. There are two wills here that are incompatible with each other.

I see that my explanation of the scenario was entirely wasted, you simply ignore it because that is more convenient for you
 

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yes, because the DM absolutely did not want to have orcs in his campaign. There are two wills here that are incompatible with each other.
No, that's the solution. The DM did not want orcs in their game and the solution is... get over that. The DM chose to take the role of the person who is there to entertain and foster the group's fun, and being the entertainer means pleasing the audience.

Like I said before, I hate gnomes with ever fiber of my being, but I'm not going to pitch a fit if someone wants to play one. I don't even make literally every person racist against them like was all too common when teiflings became a core species.
 


No, that's the solution. The DM did not want orcs in their game and the solution is... get over that. The DM chose to take the role of the person who is there to entertain and foster the group's fun, and being the entertainer means pleasing the audience.
So the player then forces his will on the DM, who despite the premise suddenly realizes the error of his ways. Convenient.

I’d say you failed to engage with the premise / assignment given here, so in a class room this would be an F ;)
 


The player isn't forcing anything. The DM is just accepting the responsibility of their role instead of picking a fight.
Not sure why you are incapable of understanding the scenario… This is not a solution because it violates one of the two premises.

Oh well, you tried (I presume, couldn’t really tell based on the result), no point continuing this
 


It's the absolutism that's just laughable. DMs shouldn't have to always accomodate every "core class" or "core race" in every game/setting they run. We're not being paid by WotC, for god's sake. The game police aren't going to come around and bash your face in because you don't have any Dragonborn in your setting.

Agreed. The DM shouldn't be forced to accommodate everything, nor should the players be arbitrarily restricted. That is a conversation between ALL the players at the table, DM being one of them.

I object to Official Dungeons & Dragons[emoji769] settings having that conversation for me. That settings designed to support the current game would arbitrarily ban options from the game and that DMs can use it as the WORD OF GOD to shield themselves from having to have that conversation. ("Orcs don't appear in Dragonlance. Book says so. Not my fault. Take it up with WotC")

Shadow of the Dragon Queen is a book being made in 2022 for the 5th edition of the D&D ruleset. It needs to reflect what game is now, not what it was 30 years ago. As such, it should honor the rules as they stand now. Not "sorcerer doesn't exist because it wasn't a class in 1980" or "any race can be any class, except for these restrictions based on what was described in this one novel..."

If the DM wants to ban orcs and sorcerers and only allow gnomes to be artificers, they can have that conversation with their table. They can explain why they feel such changes are appropriate and if the other players agree, go ahead and do that. They can't and shouldn't be able to hide behind a sidebar and deflect the blame to WotC.
 

I object to Official Dungeons & Dragons[emoji769] settings having that conversation for me. That settings designed to support the current game would arbitrarily ban options from the game and that DMs can use it as the WORD OF GOD to shield themselves from having to have that conversation. ("Orcs don't appear in Dragonlance. Book says so. Not my fault. Take it up with WotC")

Shadow of the Dragon Queen is a book being made in 2022 for the 5th edition of the D&D ruleset. It needs to reflect what game is now, not what it was 30 years ago. As such, it should honor the rules as they stand now. Not "sorcerer doesn't exist because it wasn't a class in 1980" or "any race can be any class, except for these restrictions based on what was described in this one novel..."
yeah you said it best
If the DM wants to ban orcs and sorcerers and only allow gnomes to be artificers, they can have that conversation with their table. They can explain why they feel such changes are appropriate and if the other players agree, go ahead and do that. They can't and shouldn't be able to hide behind a sidebar and deflect the blame to WotC.
 

Agreed. The DM shouldn't be forced to accommodate everything, nor should the players be arbitrarily restricted.
That settings designed to support the current game would arbitrarily ban options from the game and that DMs can use it as the WORD OF GOD to shield themselves from having to have that conversation.
Every single rule, convention, trope is arbitrary, if that's what we reduce the value of creator of a creative work to.
 

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