WotC Dragonlance: Everything You Need For Shadow of the Dragon Queen

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December.

World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.

Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.

Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.

Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.


Notes --
  • 224 page hardcover adventure
  • D&D's setting for war
  • Set in eastern Solamnia
  • War is represented by context -- it's not goblins attacking the village, but evil forces; refugees, rumours
  • You can play anything from D&D - clerics included, although many classic D&D elements have been forgotten
  • Introductory scenarios bring you up to speed on the world so no prior research needed
 

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The arguing over hypotheticals and minutiae, and the leaping to conclusions with extremely minimal (or even no) evidence, is just ridiculous. This thread alone is over 1500 posts long, and most of it is arguing over something that in the book will almost inevitably be "Here are the options if you want to play a traditional DL campaign - but if you don't, feel free to ignore them", rendering all that discussion null and void.
Really, the argument is whether WotC will bother to put such a list in the book at all.
 

It's a Magic: the Gathering setting. You can play it in D&D, but the system and universe that it was originally designed for are important to the point I was making.

Which is completely irrelevant and pointless pedantry.
I'm not being pedantic and it's not irrelevant. I very much disagree with your premise. A setting is a setting is a setting is a setting is a setting. The rules being used for it determine what kind of setting it is. There's no significant difference between Theros and the Greekish setting I home brewed for D&D as a teenager. Both are very much D&D settings.
 
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yeah I know plenty of new players that base there ideas off of anime tv shows and vampire movies... and I have known them since the 90's. What is wrong with wanting to play your OC from the free from online RP ideas? That is my fiancé calls role playing (neither likes doing the other but we respect that we are more or less doing the same)

90's? I'll have you know that in our 1E campaign (of 5 years), my brother ran an elvin fighter/magic-user named Link...
 

I'm not being pedantic and it's not irrelevant. I very much disagree with your premise. A setting is a setting is a setting is a setting is a setting. The rules being used for it determine what kind of setting it is. There's no significant difference between Theros and the Greekish setting I home brewed for D&D as a teenager. Both are very much D&D settings.
Do you really see no important distinction between a setting that was designed for D&D and a setting that was designed for a cardgame and then given a setting book for D&D?
 

Do you really see no important distinction between a setting that was designed for D&D and a setting that was designed for a cardgame and then given a setting book for D&D?
None at all. There isn't really such a thing as "designed for D&D." There are just settings and you use the D&D rules for them. I could take the Forgotten Realms and use GURPS with no change. I can grab the World of Warcraft and use GURPS or D&D and there would be no difference other than which rules we are using.

Settings are settings are settings are setting.
 

None at all. There isn't really such a thing as "designed for D&D."
Yes. Yes there really, really is. Settings are designed to suit the mediums they're intended for. Some settings work better for book series than they do for video games or RPGs. Plenty of settings are designed for D&D, with the assumptions of the game in mind (Eberron, for example). And the settings in M:tG are designed specifically to fit the medium. That's why there are 15 gods in Theros and 10 factions in Ravnica. The settings in D&D are designed to fit the mechanics of the game, too. There is a huge distinction between the difference that goes into designing a card game's setting and the setting of a TTRPG.
There are just settings and you use the D&D rules for them. I could take the Forgotten Realms and use GURPS with no change. I can grab the World of Warcraft and use GURPS or D&D and there would be no difference other than which rules we are using.

Settings are settings are settings are setting.
No. Just no. Settings are designed with specific mediums in mind. Some settings are harder to translate to RPGs because of how they were designed. "Settings are settings are settings" is absolute nonsense.
 

Yes. Yes there really, really is. Settings are designed to suit the mediums they're intended for. Some settings work better for book series than they do for video games or RPGs. Plenty of settings are designed for D&D, with the assumptions of the game in mind (Eberron, for example). And the settings in M:tG are designed specifically to fit the medium. That's why there are 15 gods in Theros and 10 factions in Ravnica. The settings in D&D are designed to fit the mechanics of the game, too. There is a huge distinction between the difference that goes into designing a card game's setting and the setting of a TTRPG.

No. Just no. Settings are designed with specific mediums in mind. Some settings are harder to translate to RPGs because of how they were designed. "Settings are settings are settings" is absolute nonsense.
All I know is that I can play any fantasy setting with any fantasy RPG without much fuss.

Can you show me the difference between Theros and my Greekish homebrew that was designed for D&D? Because I can't see it.
 

All I know is that I can play any fantasy setting with any fantasy RPG without much fuss.
I never said that Theros wasn't a good RPG setting. I just said that it wasn't designed with that in mind, so it's inherently different from settings designed for D&D. Movies based off of books can absolutely be good movies, but they're inherently different from stories that were originally intended for that medium.
Can you show me the difference between Theros and my Greekish homebrew that was designed for D&D? Because I can't see it.
How many gods are there? Because Theros has 15 for a reason.
 

I never said that Theros wasn't a good RPG setting. I just said that it wasn't designed with that in mind, so it's inherently different from settings designed for D&D. Movies based off of books can absolutely be good movies, but they're inherently different from stories that were originally intended for that medium.

How many gods are there? Because Theros has 15 for a reason.
It had however many Greek gods were in the deities and demigods. Theros' reason isn't relevant by the way. D&D functions perfectly as D&D with 1, 2, 3, 4.......15.....19......25....190 gods. That's why the DMG give you suggestions on how to run everything from a monotheism to as many gods as you want.
 

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