Because DRAGONLANCE is a story, both heroes and villains often figure prominently in later modules. If “name” characters or villains should be killed, arrange “obscure deaths” for them. Their bodies should not be found. Think up a creative explanation for their “miraculous” survival. For example, a character tumbles down a 500 foot shaft to
certain death. Several modules later, the character reappears with a story about how he landed on a ledge and was knocked out. Much later, he came to, and spent weeks recovering and escaping. Some characters can die permanently. When a “name” character no longer plays a part in the story, his death can occur. Player characters brought into this adventure from outside can be killed normally.