Pedantic
Legend
Its not been a design goal for 2 formal editions now to have mechanical parity across all actors (and there existed specific exceptions then as well). I frankly, hate this and find it an immediate barrier to enjoyment, but it's where we're at. A consistent rules framework makes it easier to do this as a player: if I somehow befriend a beholder, I want to know how it set up that slimy floor, so I can leverage it during our traveling band performances, and how does a beholder take levels in bard?
So, given we don't have a mechanical system to support all that, I try to make a reasonable metaphysics that I can at least narratively slot abilities in to, to give players a consistent framework. If there's at least a general series of principles underlying why some wizards can throw fireballs and some can't, and how often that can occur, that's usually enough to let players make decisions. Why and how do gods answer prayers, can I really on chemical/biological processes beyond simple machines, stuff like that.
The problem is that you don't actually have a ton of room to vary that stuff without obvious mechanical impacts starting to impinge, and then you have to start home brewing, and the cycle never ends.
So, given we don't have a mechanical system to support all that, I try to make a reasonable metaphysics that I can at least narratively slot abilities in to, to give players a consistent framework. If there's at least a general series of principles underlying why some wizards can throw fireballs and some can't, and how often that can occur, that's usually enough to let players make decisions. Why and how do gods answer prayers, can I really on chemical/biological processes beyond simple machines, stuff like that.
The problem is that you don't actually have a ton of room to vary that stuff without obvious mechanical impacts starting to impinge, and then you have to start home brewing, and the cycle never ends.