No one is suggesting that you should be so burdened.The requirement for in fiction explanations should be their burden to bear. The rest of us who do not have such a need should not be burdened by that restriction.
No one is suggesting that you should be so burdened.The requirement for in fiction explanations should be their burden to bear. The rest of us who do not have such a need should not be burdened by that restriction.
Citation needed. Just one. Please provide one reference to anyone in this conversation who has panicked or lost their mind.But when I say an NPC casts one little spell not listed in the Player’s Handbook, well then everyone loses their minds!
It’s just a movie reference.Citation needed. Just one. Please provide one reference to anyone in this conversation who has panicked or lost their mind.
Oh, sorry!It’s just a movie reference.
Also bear in mind that some participants are looking for rules guidance, and if you chime in with how you would homebrew things without saying that’s what you mean, it might be confusing.I will do that, but I don't really understand it. It seems to me that would lead to the thread being a series of independent conversations between the OP and those who espouse a certain variety of answer, with no cross-pollination because you can't disagree with other people's answers. Is that what we're supposed to do here? I honestly don't get it.
And 5e gets this flat-out wrong if a DM wants to build an internally consistent world of which the PCs are an integral part.So, again - you are seeking answers to the OP's question from third parties.
The OP did not, so far as I saw, limit answers to a world in which NPCs/monsters (the distinction is narrative) and PCs all work under the same rules. So, you don't really get to impose that requirement on the answers, 'cause it isn't your question. The 5e game rules by default, have NPCs and PCs using different rules - so the common answers will be in line with those rules.
If he burned the source then he's not going to be able to memorize it again in the morning; and it seems an awful waste to go through all that effort just for a one-time use at some random moment when some adventurers happen by.Maybe. Or maybe the guy took ten years cobbling it from various sources, and practiced every day for a year to get it down, then burned the source.
That's just it - if you're internally consistent with how arcane magic works, the knowledge doesn't die with him. It might die if you blow up his spellbook and-or his field notes and his was the only copy of said ritual, but that's different.You can potentially discover it for yourself it you want to go through that process, but you'll not be adventuring. Besides, most of the time, you'll want to kill that guy, and let the knowledge die with him.
I've lost mine. But to be fair, it was well before this conversation and likely before I ever got to this website.Citation needed. Just one. Please provide one reference to anyone in this conversation who has panicked or lost their mind.
And that's when that particular DM who has the issue decides to make the NPC mechanics into mechanics the new PC can use and take. Nothing wrong with that, and is probably a good design challenge for the DM to take on. To me... that's quite surmountable.If ANYTHING about that character's mechanics change due to this move from NPC to PC, there's an insurmountable design-level problem with setting consistency; because the character herself hasn't changed a bit in the fiction.