WotC WotC needs an Elon Musk

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Maxperson

Morkus from Orkus
Sure thing, you can print it out and post it wherever you like.

There's a lot JKR never understood and tries DESPERATELY to intentionally misunderstand...

But so long as Hufflepuffs poop their pants and teleport the feces away, they're no better than the rest!
It takes a lot of gumption to say that the creator of something doesn't understand their creation, but you do.
 

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Parmandur

Book-Friend
Something not sparse would be nice. Also, something not focused on one smallish area of the Realms would also be nice. To date there has been no Forgotten Realms setting at all. Spelljammer is so weak that I'd need to pull out 2e to run it without having to add huge amounts to it. Dragonlance doesn't exist at all. Greyhawk doesn't exist at all. Planescape doesn't exist at all. Ravenloft, Theros, and the other new settings are like Spelljammer. You can run them, but you need to make up a whole lot to make them decent.

So far only Eberron has not been sparse.
The Sword Coast region detailed in SCAG is larger than Europe. That's not really smallish, even if the available space in the Realms is much larger. A Medieval Europe Setting not getting into the details of what is happening in Mesoamerica or Korea st the time doesn't mean it wouldn't be a Setting product.

The direction Setting products have taken since Ravnica has mainly been as genre frameworks. In the case of Eberron or Wildemount, that involved more old fashioned Setting details, but even there the genre framework was the focus.
 

Maxperson

Morkus from Orkus
The Sword Coast region detailed in SCAG is larger than Europe. That's not really smallish, even if the available space in the Realms is much larger.
It is a smallish section of the Realms, regardless of mileage.

I also don't know where you are getting that it's bigger than Europe. It's not. The entire main continent is 9.5 million square miles, which puts it a bit short of 2.5 times the size of Europe which is 4 million square miles. The sword coast is a sliver of that 9.5 million square mile area.
 


Something not sparse would be nice. Also, something not focused on one smallish area of the Realms would also be nice. To date there has been no Forgotten Realms setting at all. Spelljammer is so weak that I'd need to pull out 2e to run it without having to add huge amounts to it. Dragonlance doesn't exist at all. Greyhawk doesn't exist at all. Planescape doesn't exist at all. Ravenloft, Theros, and the other new settings are like Spelljammer. You can run them, but you need to make up a whole lot to make them decent.

So far only Eberron has not been sparse.

I'll add Wildemount isn't sparse either and Van Richten's Guide to Ravenloft is in the middle ground, not bad, but it could have used 50 to 100 pages more (and not eliminating the core that had it's fans, getting rid of it added nothing to the setting).

Otherwise 110% agreed.
 


Jahydin

Hero
The reason why someone may not have followed Pathfinder is fear of the system mastery required and encounter prep. Has that changed for PF2?
Both have improved quite a bit in my opinion.

Feats selection is now on rails to help guide players into competent builds and the high-level monster prep is not nearly as bad thanks to streamlined stat blocks.

That said, Pathfinder is certainly a more demanding game to "win", but a much easier game to run. Good builds and clever teamwork is essential in making it through the encounters, so the players will certainly have to be paying attention and always thinking of how to overcome each challenge. But in my experience, this solid mechanical foundation makes the game easier to run since interesting narratives and "fun" spring from it naturally.
 

The direction Setting products have taken since Ravnica has mainly been as genre frameworks.
This is very much the like the earlier Magic freebie pdf settings they made which were +/-30-40 pages each.
Amonkhet, Dominaria, Innistrad, Kaladesh and Zendikar.
The art was fantastic with those and they were great for DMs who wished to flesh out their own worlds using the pdfs as a framework. If you were going to do a plane-hopping/SG1 like campaign those were perfect.
 

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