WotC WotC needs an Elon Musk

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I'm reminded of the poor feedback Wizards received when they took us back to Zendikar and ruined it. The creatives didnt understand the appeal to Zendikar was the exploration, and instead shoved Eldrazi down our throats....
At least they heard us when we complained about it. Zendikar Rising was pretty much a comeback to the adventure world era of Zendikar.
 

In my experience, it has become increasingly apparent that a lot of fans of older settings want WotC to copy-paste the entirety of the older setting books they like with just updated mechanics. They don't want the books or settings "redone" or "updated" for new editions, they want the same books just with the mechanics of the edition their group is currently playing.
This seems to me as a GREAT DM's Guild proposition. A series called "BOOKNAME Updated" could sell well for this particular audience.
 

Eberron isnt something I had a childhood attachment to, and isnt a setting I particularly am drawn to with its subversion of a lot of the tropes I grew up with.

That said, its seemingly direct line and continued attention from the creator, is a massive massive plus.
Sadly, I've been begging Scribe to read Rising from the Last War for months, but Scribe hates fun! :p
I get that you have no nostalgia for Eberron, well none of us had when we got in to it. But from what you say about your preferences, Eberron fits perfectly, and it has been portraied really well in 5e, both by WotC and by Keith Baker on his own.
 

Sadly, I've been begging Scribe to read Rising from the Last War for months, but Scribe hates fun! :p
I get that you have no nostalgia for Eberron, well none of us had when we got in to it. But from what you say about your preferences, Eberron fits perfectly, and it has been portraied really well in 5e, both by WotC and by Keith Baker on his own.
When I was first introduced to D&D in 5e, I was primarily familiar with the Sword Coast, because that's what the majority of the adventures and base lore focused on. When E:RftLW was announced, I had basically no understanding of anything in the setting, and originally thought it was too weird until I watched Keith Baker's interviews with Todd Kenreck on Youtube and decided to give it a try. I bought the book, read almost all of it in a week, and Eberron quickly became my favorite D&D setting ever.

The book's great. Even if you don't like the base concept of it, the book is definitely one of the best books in all of 5e (tied with Explorer's Guide to Wildemount as the best 5e setting book, IMO). I highly recommed reading it if you like any of the ideas introduced by Eberron (gods not being known to objectively exist, subversions of fantasy standard D&D races, myth and history being blended into culture, magical post-apocalypses, incredibly diverse supported genres and adventures, well-thought-out consequences of D&D's magic system, etc).
 

When I was first introduced to D&D in 5e, I was primarily familiar with the Sword Coast, because that's what the majority of the adventures and base lore focused on. When E:RftLW was announced, I had basically no understanding of anything in the setting, and originally thought it was too weird until I watched Keith Baker's interviews with Todd Kenreck on Youtube and decided to give it a try. I bought the book, read almost all of it in a week, and Eberron quickly became my favorite D&D setting ever.

The book's great. Even if you don't like the base concept of it, the book is definitely one of the best books in all of 5e (tied with Explorer's Guide to Wildemount as the best 5e setting book, IMO). I highly recommed reading it if you like any of the ideas introduced by Eberron (gods not being known to objectively exist, subversions of fantasy standard D&D races, myth and history being blended into culture, magical post-apocalypses, incredibly diverse supported genres and adventures, well-thought-out consequences of D&D's magic system, etc).
I first read it with the 4e book. I was bored out of my mind while working as an intern in my town's police precinct, Eberron helped me pass the time. I love how Baker creates worlds and a lot of the Eberron assumptions became the norm later in world building.
 

Sadly, I've been begging Scribe to read Rising from the Last War for months, but Scribe hates fun! :p
I get that you have no nostalgia for Eberron, well none of us had when we got in to it. But from what you say about your preferences, Eberron fits perfectly, and it has been portraied really well in 5e, both by WotC and by Keith Baker on his own.

I actually picked it up, I just didnt see you post recently to give you the update and satisfaction. ;)
 



The distance from Luskan to the northern border of Amn is about 1300 miles, and the distance from the shore to the Anauroch is between 550 and 800 miles. Project the area onto Europe and turn it around a bit, and it looks something like this:
View attachment 267807

If you include the whole area on the Sword Coast map (all the way off to the Dalelands and the Moonsea, and as far south as Tethyr) you get a significantly bigger chunk of land, but that's not what I'd define as "the Sword Coast".

However, distance isn't everything. As the Western Heartlands (the portion of the Sword Coast south of Waterdeep) was described in 2e: It has miles and miles of miles and miles. The Sword Coast is defined by its major geographical features and by its cities, not by densely populated nations. The distance from Baldur's Gate to Waterdeep along the Trade Way is about 650 miles, or almost a month of travel, and there are pretty much no large settlements along the way. Compare this to the similar journey from Paris to Berlin, and you'll hit major cities like Brussels, Antwerp, Rotterdam, Amsterdam, and Hanover on the way. That's because this part of the Realms is very much a "Points of light" setting, with a small number of strong settlements separated by dangerous wilderness.

I think it would be cool if D1D moved its focus somewhere else, perhaps to the Sea of Fallen Stars (assuming it keeps the Realms as a primary focus to begin with). There we have more actual nations, as well as more variety – plus, enclosed seas is great for travel and also offers lots of room for pirates and such. You still get city-states up in the Moonsea region as well as along the Dragon Coast, but you also get places like Cormyr or Rashemen – or Thay.
Returned Abeir
 

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