True. I don't see any reason to retroactively change existing stories. Just tell a new story with similar themes that appeals to your current customer base.
Let's take Dementlieu for a moment. A domain that centers around mind rape and heavily implies regular rape.
1. You keep Dementlieu as-is, thus deliberately including topics which are personally upsetting to many
players, both new and original, who have suffered from emotional and sexual abuse. The game should be horrific to the characters but fun for the
players, after all, and people who play female characters shouldn't have to worry about being specifically targeted just for entering the country.
2. You get rid of Dementlieu entirely, which will anger some original fans because it should be included.
3. You keep Dementlieu as is but get rid of of the rape, which means you end up changing the existing characters to work around that restriction, which will anger some original fans for not keeping it exactly the way it used to be and possibly make them think that WotC is being wussy or pandering or even woke.
4. You keep the name and general theme of Dementlieu but make major changes to it, which will anger some original fans who are annoyed that it's DINO (Dementlieu In Name Only).
5. You don't produce Ravenloft at all, but produce a different horror setting, which will anger some original fans who want to know why their favorite setting is being ignored in favor of a brand new one
clearly geared to the new players.
6. You don't produce
any horror setting, which will anger both original and new fans who thinks that WotC is being too wussy to put out a horror game, thus encouraging people to buy non-WotC material or even move to a different system altogether.
So... which of these options is the best one, in your opinion?