Stormonu
NeoGrognard
If D&D has a problem, it is that it is on cruise control, and content churn. Back when 5E started, they had a small crew and content was sparse. I don't know about others, but it seemed like more care and thought went into the products coming out. Also, most of the initial adventures were new (the Dragon Queen trilogy) or rehashes/remixes of classic material - taking a handful of old adventures, mashing them together and taking out what didn't work in modern gameplay (Strahd, Storm King's Thunder, Prince of the Apocalypse, Tomb of Annihilation).
Perhaps it was the publication of Tales of Yawning Portal - direct reprints of old adventures - that made the D&D team realize that they could simply ride the nostalgia wave to churn out more without having to dip too hard/deep into the "new" (Ghosts of Saltmarsh, Dungeon of the Mad Mage, Van Richten's).
Recently, they've hit an "experimental" stage/sideline - Candlekeep, Witchlight, Radiant Citadel, Tasha's the upcoming Deck of Many Things book - seeing how far they can bend D&D and people still buy into it. I'd almost think they're bored with "traditional" D&D and are quietly trying to push it into something it's never been.
I mean they have the problem that they have to produce to live, but I think they're being asked to dump too much onto the market too fast. Not nearly as much as previous editions, but I think they need to scale back content to about 2-3 books a year. I think we'd all like to see books that have had more time and energy devoted to them than the phoned-in content of the latest Spelljammer set.
Perhaps it was the publication of Tales of Yawning Portal - direct reprints of old adventures - that made the D&D team realize that they could simply ride the nostalgia wave to churn out more without having to dip too hard/deep into the "new" (Ghosts of Saltmarsh, Dungeon of the Mad Mage, Van Richten's).
Recently, they've hit an "experimental" stage/sideline - Candlekeep, Witchlight, Radiant Citadel, Tasha's the upcoming Deck of Many Things book - seeing how far they can bend D&D and people still buy into it. I'd almost think they're bored with "traditional" D&D and are quietly trying to push it into something it's never been.
I mean they have the problem that they have to produce to live, but I think they're being asked to dump too much onto the market too fast. Not nearly as much as previous editions, but I think they need to scale back content to about 2-3 books a year. I think we'd all like to see books that have had more time and energy devoted to them than the phoned-in content of the latest Spelljammer set.